Agriculture

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Revision as of 13:15, 20 November 2014 by Kittychanley (Talk | contribs) (Crop Types: Still needs sugarcane info, page is not completely up to date.)

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Obtaining

Wild Crops

Crops spawn randomly in the wild, with each individual type spanned out over an 8x8 chunk grid. This means the player will have to explore quite some distance in order to gather every single type of crop. Wild crops only generate between the seasons of Spring and Late Summer, and have a chance to regenerate during those seasons every year.

Seeds

Harvesting a crop will always drop at least a single seed, as well as increase the player's agriculture skill by 1. The higher the player's agriculture skill, the more likely that a second seed will drop as well, allowing for farm expansion.

Crop Types

Planted crops mimic real life in how long it takes for them to grow before they can be harvested. Note however, that these values have been scaled to fit within the length of a TFC year which by default is only 96 days.

Crop Name Average Harvest Refined Product Nutrient Speed Hardy² Growth Phases
Grid Barley (Seed).png Barley Grid Barley (Harvest).png Barley 14oz Grid Barley (Grain).png Barley Grain A Very Slow No Barley (Phases).png
Grid Oat (Seed).png Oat Grid Oat (Harvest).png Oat 14oz Grid Oat (Grain).png Oat Grain A Slow No Oats (Phases).png
Grid Rice (Seed).png Rice Grid Rice (Harvest).png Rice 14oz Grid Rice (Grain).png Rice Grain B Slow No Rice (Phases).png
Grid Rye (Seed).png Rye Grid Rye (Harvest).png Rye 14oz Grid Rye (Grain).png Rye Grain A Slow No Rye (Phases).png
Grid Wheat (Seed).png Wheat Grid Wheat (Harvest).png Wheat 14oz Grid Wheat (Grain).png Wheat Grain A Slow No Wheat (Phases).png
Grid Red Bell Pepper (Seed).png Red Bell Pepper¹ Grid Green Bell Pepper (Harvest).png Green Pepper 6oz
Grid Red Bell Pepper (Harvest).png Red Pepper 6oz
--- C Very Fast No³ Red Bell Pepper (Phases).png
Grid Yellow Bell Pepper (Seed).png Yellow Bell Pepper¹ Grid Green Bell Pepper (Harvest).png Green Pepper 6oz
Grid Yellow Bell Pepper (Harvest).png Yellow Pepper 6oz
--- C Very Fast No³ Yellow Bell Pepper (Phases).png
Grid Cabbage (Seed).png Cabbage Grid Cabbage (Harvest).png Cabbage 32oz --- B Slow Yes Cabbage (Phases).png
Grid Carrot (Seed).png Carrot Grid Carrot (Harvest).png Carrot 30oz --- C Fast Yes Carrots (Phases).png
Grid Garlic (Seed).png Garlic Grid Garlic (Harvest).png Garlic 20oz --- C Average Yes Garlic (Phases).png
Grid Greenbean (Seed).png Greenbean Grid Greenbean (Harvest).png Green Bean 16oz --- B Fast No Greenbean (Phases).png
Grid Maize (Seed).png Maize Grid Maize (Harvest).png Maize Ear 32oz --- A Very Slow No Maize (Phases).png
Grid Onion (Seed).png Onion Grid Onion (Harvest).png Onion 36oz --- B Very Fast Yes Onions (Phases).png
Grid Rutabaga (Seed).png Rutabaga Grid Rutabaga (Harvest).png Rutabaga 36oz --- B Very Fast Yes Onions (Phases).png
Grid Potato (Seed).png Potato Grid Potato (Harvest).png Potato 55oz --- C Slow No Potatoes (Phases).png
Grid Soybean (Seed).png Soybean Grid Soybean (Harvest).png Soybean 16oz --- B Average No Soybean (Phases).png
Grid Squash (Seed).png Squash Grid Squash (Harvest).png Squash 16oz --- C Very Slow No Squash (Phases).png
Grid Tomato (Seed).png Tomato Grid Tomato (Harvest).png Tomato 16oz --- A Fast No Tomatoe (Phases).png
Grid Jute (Seed).png Jute Grid Jute.png Jute x2 Grid Jute Fiber.png Jute Fibers B Slow No³ Jute (Phases).png

¹Bell Peppers can be harvested both when the pepper is immature: green, and ripe: red or yellow. ²Will survive freezing temperatures while still young. ³Very sensitive to the cold. Can die at temperatures as high as 5℃.

Usage

The majority of harvested products from matured crops can be eaten directly by the player, making them a renewable source of food.

Animal Husbandry

Currently the following cereal products can be used to breed animals

Grid Barley (Grain).png Barley Grain Grid Rice (Grain).png Rice Grain Grid Rye (Grain).png Rye Grain Grid Wheat (Grain).png Wheat Grain Grid Oat (Grain).png Oat Grain

Jute

Jute is soaked in a water barrel to produce jute fibers, which are used to craft rope. A full water barrel can process up to 14 jute at a time.

Input Output Rope
N/A
Grid layout Arrow (small).png Jute
N/A
N/A
Grid layout Arrow (small).png Jute Fiber
N/A
Jute Fiber Jute Fiber Grid layout Arrow (small).png Rope
Jute Fiber Jute Fiber
Jute Fiber
Water Barrel

Soil

Farmland75.gif

Farmland, also known as soil, contains three basic nutrients for crops and gives your plants that important access to water, if any source is close enough. By using the water and nutrient modes of metal hoes you can get a visual indicator on the plots on the levels of nutrients and the access to source water.

Nutrients are diminished by the growing of crops in the soil and replenished over time by either letting the plots "fallow" for a season, using fertilizer, or by planting your crops in cycles, choosing a crop that has a different nutrient requirement than the ones that are depleted in the earth. Note: Some crops such as soybeans and green beans replenish the other nutrients as they grow.

Unlike in vanilla, farmland cannot be trampled or reverted back into dirt. Breaking a farmland block also yields no dirt as a way to prevent nutrient exploitation.

Configuration

Option Default
Value
Description
colornutrienta Color used by hoes when displaying the levels for nutrient A.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 36
Blue component of color. Ranges from 0 to 255.
Green 28
Green component of color. Ranges from 0 to 255.
Red 237
Red component of color. Ranges from 0 to 255.
colornutrientb Color used by hoes when displaying the levels for nutrient B.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 34
Blue component of color. Ranges from 0 to 255.
Green 101
Green component of color. Ranges from 0 to 255.
Red 242
Red component of color. Ranges from 0 to 255.
colornutrientc Color used by hoes when displaying the levels for nutrient C.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 49
Blue component of color. Ranges from 0 to 255.
Green 148
Green component of color. Ranges from 0 to 255.
Red 247
Red component of color. Ranges from 0 to 255.
cropfertilizercolor Color used by hoes when displaying the levels for fertilizer.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 0
Blue component of color. Ranges from 0 to 255.
Green 255
Green component of color. Ranges from 0 to 255.
Red 255
Red component of color. Ranges from 0 to 255.
crops Options which affect crop growth.
enableCropsDie false
Should ripe crops eventually die if they aren't harvested?
general Miscellaneous options.
enableNotOnions false
If true converts all instances of onions to rutabagas.
yearLength 96
The number of days in a year. Must be a multiple of 12. Values greater than 360 will cause crop growth issues.

Achievements

Main article: Achievements
Icon Achievement In-game description Prerequisites Actual requirements (if different)
Achievement-plain.png
Grid Onion (Harvest).png
Gatherer Find a wild vegetable None Harvest a wild crop.
Achievement-plain.png
Grid Rutabaga (Harvest).png
Stupid onions... Find a rutabaga Gatherer Pick up a rutabaga from the ground.

History

Beta
v1cHoes can be used on the new dirt and Crops may grow and be planted.
Only wheat is a viable crop as of this patch.
v2 Build 48The first phase of agriculture has been added including 19 new crops with several more to come in future patches.
Harvesting tomatoes can be done via right click which will revert the plant back a few stages and allow it to produce more food.
Crops grow based upon the current temperature, amount of sunlight they receive, water saturation, and time.
All crops have an average amount of time that they will take to reach maturity which is directly affected by the temperature and nutrient levels.
Tilled soil stores information about the nutrient levels in that plot of dirt. There are 3 separate nutrient groups for soil called A, B and C.
Build 53 Water saturation is no longer tracked. A mechanic similar to vanilla is in place where not having water nearby confers a negative bonus to growth speed.
Scythes can be used to harvest crops. Warning! Using on tomatoes will yield nothing. Pick them by hand.
Build 58All Crops may be broken down into seeds by placing the item into your crafting area.
Build 61Crops can be found growing wildly in patches in newly generated chunks.
Build 67Hoes now have 3 new modes available to help farmers tend their crops.
Wild crop rarity increased from 1 in 4 chunks to 1 in 9 chunks.
Build 76Crops no longer die from old age by default.
Added a config option 'enableCropsDie'. Set this to true if you want more of a challenge.
Snow makes crops immediately fail unless they are very young and are marked as being frost resistant(Onion, Garlic, Carrots, Cabbage).
77.0Get straw from removing grain from crops and use of knife/scythe on grass.
78.0Wild crops should now respawn every year between the seasons of Spring and Late Summer.
Wild crop world generation altered so that different crop types will be harder to find.
Seeds can now only be obtained through harvesting crops.
Added fertilizer.
78.7Fertilizer can be used on crops on tilled ground.
Crops which die from any method other than the old age config option will give a seed back.

Gallery


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