Mobs

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This page is a work in progress.
Refrain from making major edits to it until this page is finished.

Current mobs

Passive

Passive mobs will never attack the player. The farm animals; chicken, cow, deer, pig, sheep, and horse, spawn with the landscape, and can be bred by the player. Squids need water to spawn in, and are the only passive mob that will despawn and respawn after the initial world generation.

Chicken Cow Deer Pig Sheep Horse Squid
Chicken Cow Deer Pig Sheep Horse Squid


Neutral

Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies.

Note that spiders will spawn hostile due to the fact they spawn in light levels of 7 or below, but are actually neutral mobs, as they are passive unless hit in light levels of 12 or above.

Enderman Spider Wolf
Enderman Spider Wolf

Tamable

These mobs can be tamed by the player, and in the horse's case, ridden as well.

Wolf Horse
Wolf (Dog) Horse

Hostile

Hostile mobs will attack the player when in range, each with their own abilities.
Zombies, Creepers, Skeletons, Spiders, and Javelin Skeletons require a light level of 7 or less to naturally spawn.
Spiders will become neutral at light levels 12 and higher, but they do not spawn neutral. Hostile mobs do not spawn on "peaceful" difficulty.

Bear Creeper Skeleton Javelin Skeleton Zombie
Bear Creeper Skeleton Wither Skeleton Zombie


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Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
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Other Crafting Differences • Item Index