Difference between revisions of "Firepit"

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== Introduction ==
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{{Block
 +
|image=FirepitOff.png; FirepitOn.png
 +
|invimage=None
 +
|gravity=No
 +
|luminance=Yes, 15
 +
|tool=Any
 +
|weight=N/A
 +
|size=N/A
 +
|blockid=Firepit
 +
}}
  
[[File:Firepit.png|800px]]
+
== Obtaining ==
  
The [[Firepit|Fire pit]] is one of the most essential world blocks in TerraFirmaCraft and it is TFC's equivalent to vanilla's furnace block. It is where you will start off cooking food, smelting ores, and lighting torches. It is made using 3 sticks (optionally a piece of paper can be used to help facilitate ignition) and a [[firestarter]] and kept going using logs or peat. The fire pit's temperature is affected by the air around the fire pit, the type of fuel, and any [[bellows]] pumping air at it.
+
Firepits are created by dropping (Default: {{key|Q}}) three [[stick]]s on the ground, then using a [[firestarter]] or [[flint & steel]] on the block under them. Using the firestarter may take multiple tries before the firepit is successfully lit. Dropping a piece of [[straw]] in with the sticks will make the firepit easier to light.
  
== Making a fire pit ==
+
Firepits that are directly exposed to precipitation will not consume fuel, and will eventually burn out. To prevent this from happening, a block should be placed above the firepit to protect it.
[[File:Firepit_StickPlacement.png|800px]]
+
  
 +
Once the firepit has been lit it will quickly burn out unless more fuel is added. In order to relight the firepit, at least one piece of fuel must be in the fuel slots, and a firestarter or flint & steel must be used to {{key|RMB}} on the firepit.
  
A [[firepit|fire pit]] is simply made by dropping 3 sticks onto the ground (Default: {{key|Q}}), then using a [[firestarter]] on the block under it until they finally catch fire. It could take several uses of a [[firestarter]] (or even several [[firestarter]]s) until they finally light).
+
== Usage ==
  
A piece of paper may be used in order to increase the chance of a [[firepit|fire pit]] being formed. This is done by throwing the piece of paper onto the sticks before trying to light it. A extinguished fire pit can be relight by putting wood or peat in the fuel slots and using the [[firestarter]] on it.  
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Firepits are used for making [[torch]]es, cooking [[food]], heating up low-tier items for [[smithing]], and cooking [[sand]] to make glass. Firepits also provide a heat source for wrought iron grills. ''Note: Firepits cannot be used to smelt [[ore]].''
  
For the fire pit to reach maximum possible temperature from any fuel it is important to keep the [[firepit|fire pit]]'s area free from obstacles. The fire pit needs a 3x3x3 area, with the [[firepit|fire pit]] being the central block of the bottom layer, in order to reach maximum temperature.
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=== GUI ===
  
It is important to note that if it is raining, the fire pit cannot be crafted or relight. If the fire pit was already flaming when the rain starts is will slowly go out, not consuming any additional fuel. To use a fire pit even when it rains it needs to have a solid block (no stairs, half-slabs, trapdoors or other transparent blocks) above it. In other words, it needs to be indoors or covered.
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{| cellspacing=10
 +
|width=352|[[File:Firepit_GUI.png]]
 +
|valign="top"|
 +
#Fuel Input Slot - Input slot for [[log]]s and [[peat]]. Fuel placed in this slot will move down to the storage slots if they are empty.
 +
#Fuel Storage Slots - Storage slots for fuel. Fuel is always consumed from the bottom slot, and fuel located in other slots will move down if the lower slots are empty.
 +
#Temperature Gauge - An estimate of the current temperature of the firepit.
 +
#Heating Slot - Input slot for heating items. This slot has a stack-size limit of a single item.
 +
#Output Slots - Output slots for torches, glass, and molten metal. [[Ceramic mold]]s must be placed in these slots to catch molten metal.
 +
|}
  
[[File:Outdoor protected firepit.jpg|300px|center|A rain protected outdoor fire pit]]
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=== Heating Items ===
  
== Usage ==
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Firepits will gradually heat items in the heating and output slots as long as it is burning fuel. Metal items that reach their [[Item Temperature|melting temperature]] will combine with any empty or partially-filled ceramic molds of the same metal type in the output slots. If there are no ceramic ingot molds in the output slots, the melting metal will be destroyed.
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 +
=== Fuel ===
 +
 
 +
Items in a firepit can only get as hot as the current burning temperature of the fuel. A [[bellows]] can be used to increase the current burning temperature of the fuel, and heat the firepit twice as fast at the expense of consuming the fuel twice as fast. ''Note: Bellows only affects how quickly the firepit itself heats up. Items heating up inside of the the firepit will heat up at the same rate regardless of if a bellows is used or not.''
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 +
When the firepit runs out of fuel, or when it is exposed to precipitation, the items in the heating and output slots will start to cool down, and the firepit will eventually turn off.
 +
 
 +
{|class="wikitable"
 +
!width="100"|Legend:
 +
|width="100" align="center" style="background: #e09999;"|Without Bellows
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|width="100" align="center" style="background: #d06666;"|With Bellows
 +
|}
 +
 
 +
{| class="wikitable"
 +
|-
 +
!rowspan="2"| Log
 +
!colspan="5" style="background: #990000;"|Dark Red
 +
!colspan="5" style="background: #ff0000;"|Bright Red
 +
!colspan="5" style="background: #ffa500;"|Orange
 +
!colspan="5" style="background: #ffff00;"|Yellow
 +
!colspan="5" style="background: #ffff99;"|Yellow White
 +
|-
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|width="13" align="center"|
 +
|width="13" align="center"|<span style="font-size:20px;">'''.'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':'''
 +
|width="13" align="center"|<span style="font-size:20px;">''':.'''
 +
|width="13" align="center"|<span style="font-size:20px;">'''::'''
 +
|-
 +
|{{GridImage|Log (Acacia)}} Acacia
 +
|colspan="3" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Ash)}} Ash
 +
|colspan="4" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Aspen)}} Aspen
 +
|colspan="2" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Birch)}} Birch
 +
|colspan="3" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Chestnut)}} Chestnut
 +
|colspan="3" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Douglas Fir)}} Douglas Fir
 +
|colspan="5" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Hickory)}} Hickory
 +
|colspan="6" align="center" style="background: #e09999;"|
 +
|colspan="18" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Kapok)}} Kapok
 +
|colspan="3" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Maple)}} Maple
 +
|colspan="6" align="center" style="background: #e09999;"|
 +
|colspan="17" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Oak)}} Oak
 +
|colspan="5" align="center" style="background: #e09999;"|
 +
|colspan="17" align="center" style="background: #d06666;"|
 +
|-
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|{{GridImage|Peat}} Peat
 +
|colspan="4" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Pine)}} Pine
 +
|colspan="2" align="center" style="background: #e09999;"|
 +
|colspan="17" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Sequoia)}} Sequoia
 +
|colspan="2" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Spruce)}} Spruce
 +
|colspan="1" align="center" style="background: #e09999;"|
 +
|colspan="17" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Sycamore)}} Sycamore
 +
|colspan="2" align="center" style="background: #e09999;"|
 +
|colspan="17" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (White Cedar)}} White Cedar
 +
|colspan="2" align="center" style="background: #e09999;"|
 +
|colspan="17" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (White Elm)}} White Elm
 +
|colspan="3" align="center" style="background: #e09999;"|
 +
|colspan="16" align="center" style="background: #d06666;"|
 +
|-
 +
|{{GridImage|Log (Willow)}} Willow
 +
|colspan="1" align="center" style="background: #e09999;"|
 +
|colspan="17" align="center" style="background: #d06666;"|
 +
|}
 +
 
 +
== Configuration ==
 +
 
 +
{{main|Configuration}}
  
[[File:Firepit_GUI.png|340px]]
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{| class="wikitable"
 +
|-
 +
! Option
 +
! Default<br>Value
 +
! Description
 +
|-
 +
| {{TFCOptionGroup|time| |Options related to time.}}
 +
|-
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| {{TFCOptionVar|tempDecreaseMultiplier|1.0|This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.}}
 +
|-
 +
| {{TFCOptionVar|tempIncreaseMultiplier|1.0|This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.}}
 +
|}
  
To access the firepit's GUI right click it with anything '''other than the firestarter'''.
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== History ==
It is important to note, that as in most TFCraft GUIs all of the above slots only hold one item.
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Slots 1-4: Fuel input slots. Used for adding peat or wood as fuel for the firepit, some wood logs burn hotter and longer than others. {{main|Trees}}
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{{History|b}}
 +
{{History||v2 Build 25|Logs can be dropped ontop of the firepit block to be added to the fuel slots.|Cooking an unshaped metal in the firepit will drain the metal out of the input slot and into a mold or partial unshaped metal stack beneath it, leaving an empty mold in its place.}}
 +
{{History||v2 Build 40|Firepit plays a sound effect when lit.}}
 +
{{History||v2 Build 48|Firepit temperatures are no longer affected by height or by having a 3x3x3 open space above them.}}
 +
{{History||78.0|Removed the four right byproduct slots in the firepit.|Firepits can no longer be used to smelt ore.}}
 +
{{History||79.0|Firepits are no longer used in the creation of charcoal.}}
 +
{{History||79.11|Paper has been replaced with straw as the item used for increasing the chance of successfully lighting a firepit.}}
 +
{{History|foot}}
  
The bar beside the input slots is the temperature gauge. It is used as an estimate to the current temperature of the fire. This is extremely important as some [[Ores]] can only be smelted at extremely high temperatures. There are only a few basic [[Ores]] which can be liquefied for shaping using the fire pit. ''Note: A [[bellows]] may be used to reach slightly higher temperatures.''
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== Trivia ==
  
Slot 5: This is the input slot, it will accept anything which can be cooked or smelted. It will also accept sticks for lighting into torches.
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*In addition to placing fuel in the fuel input slot, it is also possible to add fuel to a firepit by simply dropping the fuel on the block. This way a player can drop an entire stack of fuel on the firepit, which will slowly be consumed permitted the items haven't been sitting on the block long enough to despawn.
  
Slot 6-7: The output slots, each slots can hold 1 type of material and stacks up to the usual storage of that item. In the case of [[Smelting]] [[ores]], if you have an half-finished liquid metal, it will finish that rather then using the second output slot, given that you have a [[Ceramic Mold]] in both slots.
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== See Also ==
  
Slot 8-11: The byproduct slots, currently unused.
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*[[Forge]]
*In past versions used for slag, and charcoal pit output.
+
  
  
 
{{Blocks}}
 
{{Blocks}}
[[Category:Buildings]]
 

Latest revision as of 01:56, 25 March 2015

Firepit
FirepitOff.png
Gravity

No

Luminance

Yes, 15

Tool

Any tool

Stackable

N/A

Flammable

No

Weight

N/A

Size

N/A

BlockID

terrafirmacraft:Firepit

Obtaining

Firepits are created by dropping (Default: Q) three sticks on the ground, then using a firestarter or flint & steel on the block under them. Using the firestarter may take multiple tries before the firepit is successfully lit. Dropping a piece of straw in with the sticks will make the firepit easier to light.

Firepits that are directly exposed to precipitation will not consume fuel, and will eventually burn out. To prevent this from happening, a block should be placed above the firepit to protect it.

Once the firepit has been lit it will quickly burn out unless more fuel is added. In order to relight the firepit, at least one piece of fuel must be in the fuel slots, and a firestarter or flint & steel must be used to Rmb.png Right Click on the firepit.

Usage

Firepits are used for making torches, cooking food, heating up low-tier items for smithing, and cooking sand to make glass. Firepits also provide a heat source for wrought iron grills. Note: Firepits cannot be used to smelt ore.

GUI

Firepit GUI.png
  1. Fuel Input Slot - Input slot for logs and peat. Fuel placed in this slot will move down to the storage slots if they are empty.
  2. Fuel Storage Slots - Storage slots for fuel. Fuel is always consumed from the bottom slot, and fuel located in other slots will move down if the lower slots are empty.
  3. Temperature Gauge - An estimate of the current temperature of the firepit.
  4. Heating Slot - Input slot for heating items. This slot has a stack-size limit of a single item.
  5. Output Slots - Output slots for torches, glass, and molten metal. Ceramic molds must be placed in these slots to catch molten metal.

Heating Items

Firepits will gradually heat items in the heating and output slots as long as it is burning fuel. Metal items that reach their melting temperature will combine with any empty or partially-filled ceramic molds of the same metal type in the output slots. If there are no ceramic ingot molds in the output slots, the melting metal will be destroyed.

Fuel

Items in a firepit can only get as hot as the current burning temperature of the fuel. A bellows can be used to increase the current burning temperature of the fuel, and heat the firepit twice as fast at the expense of consuming the fuel twice as fast. Note: Bellows only affects how quickly the firepit itself heats up. Items heating up inside of the the firepit will heat up at the same rate regardless of if a bellows is used or not.

When the firepit runs out of fuel, or when it is exposed to precipitation, the items in the heating and output slots will start to cool down, and the firepit will eventually turn off.

Legend: Without Bellows With Bellows
Log Dark Red Bright Red Orange Yellow Yellow White
. : :. :: . : :. :: . : :. :: . : :. :: . : :. ::
Grid Log (Acacia).png Acacia
Grid Log (Ash).png Ash
Grid Log (Aspen).png Aspen
Grid Log (Birch).png Birch
Grid Log (Chestnut).png Chestnut
Grid Log (Douglas Fir).png Douglas Fir
Grid Log (Hickory).png Hickory
Grid Log (Kapok).png Kapok
Grid Log (Maple).png Maple
Grid Log (Oak).png Oak
Grid Peat.png Peat
Grid Log (Pine).png Pine
Grid Log (Sequoia).png Sequoia
Grid Log (Spruce).png Spruce
Grid Log (Sycamore).png Sycamore
Grid Log (White Cedar).png White Cedar
Grid Log (White Elm).png White Elm
Grid Log (Willow).png Willow

Configuration

Main article: Configuration
Option Default
Value
Description
time Options related to time.
tempDecreaseMultiplier 1.0
This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.
tempIncreaseMultiplier 1.0
This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.

History

Beta
v2 Build 25Logs can be dropped ontop of the firepit block to be added to the fuel slots.
Cooking an unshaped metal in the firepit will drain the metal out of the input slot and into a mold or partial unshaped metal stack beneath it, leaving an empty mold in its place.
v2 Build 40Firepit plays a sound effect when lit.
v2 Build 48Firepit temperatures are no longer affected by height or by having a 3x3x3 open space above them.
78.0Removed the four right byproduct slots in the firepit.
Firepits can no longer be used to smelt ore.
79.0Firepits are no longer used in the creation of charcoal.
79.11Paper has been replaced with straw as the item used for increasing the chance of successfully lighting a firepit.

Trivia

  • In addition to placing fuel in the fuel input slot, it is also possible to add fuel to a firepit by simply dropping the fuel on the block. This way a player can drop an entire stack of fuel on the firepit, which will slowly be consumed permitted the items haven't been sitting on the block long enough to despawn.

See Also


Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index