Difference between revisions of "Configuration"

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m (Removed TFC.cfg)
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== Editing ==
 
== Editing ==
  
TerraFirmaCraft places three configuration files in the Minecraft config folder: TFCCrafting.cfg, TFCOptions.cfg, and TFCOre.cfg. The config folder is located next to the mods folder (where TFC is installed), and .cfg files can be edited with any text editor such as Notepad, WordPad, or Notepad++. To make changes to a config file, first make sure the game has been completely closed. Then make the desired changes to the .cfg file, making sure to save those changes before closing out of the editor. The next time the game is launched, the changes will be applied.
+
TerraFirmaCraft places three configuration files in the Minecraft config folder: TFCConfig.cfg, TFCCrafting.cfg, and TFCOre.cfg. The config folder is located next to the mods folder (where TFC is installed), and .cfg files can be edited with any text editor such as Notepad, WordPad, or Notepad++. To make changes to a config file, first make sure the game has been completely closed. Then make the desired changes to the .cfg file, making sure to save those changes before closing out of the editor. The next time the game is launched, the changes will be applied.
  
''Note: For the majority of config options, it is perfectly safe to make changes to use on an existing save. Servers will also temporarily overwrite client configs while the player is connected, so users do not need to make any changes to their files in order to experience the changes applied on a server.''
+
Alternatively, there is a custom screen for editing the configs while the game is loaded. To access this screen, click on the {{key|Mods}} button of the title screen. Then select TerraFirmaCraft (not TFC[coremod]) from the list of mods, and click on the {{key|Config}} button.
  
== TFCCrafting.cfg ==
+
Note: For the majority of config options, it is perfectly safe to make changes to use on an existing save. The only exceptions are changing onionsAreGross, which will result in all onions/rutabagas items in inventories being deleted; and yearLength, which when modified will drastically change the current calendar date of the world. Servers will also temporarily overwrite client configs while the player is connected, so users do not need to make any changes to their files in order to experience the changes applied on a server.
  
This file contains various settings which can be used to configure crafting recipes. ''Note: Many of the TFC items can be used as a replacement for vanilla items in crafting recipes due to the addition of ore dictionary support. Examples of items include: cobblestone, raw stone, plank blocks, gold and iron ingots, diamonds, etc.''
+
== TFCOptions.cfg ==
 +
 
 +
This file contains various settings which can be used to configure game behavior.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 16: Line 18:
  
 
|-
 
|-
| {{TFCOptionGroup|Conversion| |Conversions for food are irreversible.}}
+
| {{TFCOptionGroup|cave-ins| |Options which affect cave-ins.}}
 
|-
 
|-
| {{TFCOptionVar|appleConversion|false|Allows conversion of red apples to vanilla. Cannot be reversed.}}
+
| {{TFCOptionVar|enableCaveIns|true|Set this to false to disable cave ins.}}
 
|-
 
|-
| {{TFCOptionVar|arrowConversion|false|Allows conversion of TFC arrows to vanilla and vice versa.}}
+
| {{TFCOptionVar|enableCaveInsDestroyOre|true|Set this to false to make cave-ins drop the ore item instead of destroy it.}}
 
|-
 
|-
| {{TFCOptionVar|bowConversion|false|Allows conversion of TFC bows to vanilla and vice versa.}}
+
| {{TFCOptionVar|initialCollapseRatio|10|This number is a 1 in X chance that when you mine a block, a collapse will occur. [range: 1 ~ 1000]}}
 
|-
 
|-
| {{TFCOptionVar|coalConversion|false|Allows conversion of TFC coal to vanilla and vice versa.}}
+
| {{TFCOptionVar|minimumRockLoad|1|This is the minimum number of solid blocks that must be over a section in order for it to collapse. [range: 0 ~ 256]}}
 
|-
 
|-
| {{TFCOptionVar|diamondConversion|false|Allows conversion of TFC diamonds to vanilla and vice versa. A "Normal" diamond is equal to one vanilla diamond. "Flawless" is two and "Exquisite" three. "Chipped" and "Flawed" diamonds cannot be converted.}}
+
| {{TFCOptionVar|propogateCollapseChance|55|This number is the likelihood for each block to propagate the collapse farther. [range: 1 ~ 100]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|emeraldConversion|false|Allows conversion of TFC emeralds to vanilla and vice versa. A "Normal" emerald is equal to one vanilla emerald. "Flawless" is two and "Exquisite" three. "Chipped" and "Flawed" emeralds cannot be converted.}}
+
| {{TFCOptionGroup|colors| |}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|fishConversion|false|Allows conversion of TFC fish to vanilla. Cannot be reversed.}}
+
| {{TFCOptionColorGroup|color nutrient a|#ED1C24| |Color used by [[Hoe|hoes]] when displaying the levels for nutrient A.}}
 
|-
 
|-
| {{TFCOptionVar|fishingRodConversion|false|Allows conversion of TFC fishing rod to vanilla and vice versa.}}
+
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}
 
|-
 
|-
| {{TFCOptionVar|flintSteelConversion|false|Allows conversion of TFC flint & steel to vanilla and vice versa.}}
+
| {{TFCOptionVar|Blue|36|Blue component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|leatherArmorConversion|false|Allows conversion of TFC leather armor to vanilla and vice versa.}}
+
| {{TFCOptionVar|Green|28|Green component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|leatherConversion|false|Allows conversion of TFC leather to vanilla and vice versa.}}
+
| {{TFCOptionVar|Red|237|Red component of color. [range: 0 ~ 255]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|stoneAxeConversion|false|Allows conversion of TFC stone axes to vanilla and vice versa.}}
+
| {{TFCOptionColorGroup|color nutrient b|#F26522| |Color used by [[Hoe|hoes]] when displaying the levels for nutrient B.}}
 
|-
 
|-
| {{TFCOptionVar|stoneHoeConversion|false|Allows conversion of TFC stone hoes to vanilla and vice versa.}}
+
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}
 
|-
 
|-
| {{TFCOptionVar|stoneShovelConversion|false|Allows conversion of TFC stone shovels to vanilla and vice versa.}}
+
| {{TFCOptionVar|Blue|34|Blue component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|woodButtonConversion|false|Allows conversion of TFC wooden buttons to vanilla and vice versa.}}
+
| {{TFCOptionVar|Green|101|Green component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|workbenchConversion|false|Allows conversion of TFC workbenches to vanilla and vice versa.}}
+
| {{TFCOptionVar|Red|242|Red component of color. [range: 0 ~ 255]}}
  
 
|-
 
|-
| {{TFCOptionGroup|Enable Vanilla Recipes| |}}
+
| {{TFCOptionColorGroup|color nutrient c|#F79431| |Color used by [[Hoe|hoes]] when displaying the levels for nutrient C.}}
 
|-
 
|-
| {{TFCOptionVar|anvilRecipe|false|Allows crafting of vanilla anvils.}}
+
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}
 
|-
 
|-
| {{TFCOptionVar|arrowsRecipe|false|Allows crafting of vanilla arrows.}}
+
| {{TFCOptionVar|Blue|49|Blue component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|bedRecipe|false|Allows crafting of beds using plank blocks.}}
+
| {{TFCOptionVar|Green|148|Green component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|bonemealRecipe|false|Allows crafting of bonemeal through the crafting grid.}}
+
| {{TFCOptionVar|Red|247|Red component of color. [range: 0 ~ 255]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|bowlRecipe|false|Allows crafting of vanilla wooden bowls.}}
+
| {{TFCOptionColorGroup|color fertilizer|#ffff00| |Color used by [[Hoe|hoes]] when displaying the levels for fertilizer.}}
 
|-
 
|-
| {{TFCOptionVar|brewingRecipe|false|Allows crafting of brewing stands.}}
+
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}
 
|-
 
|-
| {{TFCOptionVar|bucketRecipe|false|Allows crafting of vanilla iron buckets.}}
+
| {{TFCOptionVar|Blue|0|Blue component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|cauldronRecipe|true|Allows crafting of vanilla cauldrons.}}
+
| {{TFCOptionVar|Green|255|Green component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|chestRecipe|false|Allows crafting of vanilla chests.}}
+
| {{TFCOptionVar|Red|255|Red component of color. [range: 0 ~ 255]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|clockRecipe|true|Allows crafting of clocks.}}
+
| {{TFCOptionColorGroup|color anvil rule 0|#ED1C24| |Border colour of the leftmost rule in the anvil GUI.}}
 
|-
 
|-
| {{TFCOptionVar|compassRecipe|true|Allows crafting of compasses.}}
+
| {{TFCOptionVar|Blue|36|Blue component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|dandelionYellowRecipe|false|Allows crafting of dandelion yellow by putting a flower in the crafting grid.}}
+
| {{TFCOptionVar|Green|28|Green component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|diamondArmorRecipe|false|Allows crafting of diamond armor.}}
+
| {{TFCOptionVar|Red|237|Red component of color. [range: 0 ~ 255]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|diamondBlockRecipe|false|Allows crafting of diamond blocks.}}
+
| {{TFCOptionColorGroup|color anvil rule 1|#F26522| |Border colour of the middle rule in the anvil GUI.}}
 
|-
 
|-
| {{TFCOptionVar|diamondToolsRecipe|false|Allows crafting of diamond tools.}}
+
| {{TFCOptionVar|Blue|34|Blue component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|dispenserRecipe|true|Allows crafting of dispensers.}}
+
| {{TFCOptionVar|Green|101|Green component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|dropperRecipe|true|Allows crafting of droppers.}}
+
| {{TFCOptionVar|Red|242|Red component of color. [range: 0 ~ 255]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|enchantTableRecipe|false|Allows crafting of enchanting tables.}}
+
| {{TFCOptionColorGroup|color anvil rule 2|#F79431| |Border colour of the rightmost rule in the anvil GUI.}}
 
|-
 
|-
| {{TFCOptionVar|fenceGateRecipe|false|Allows crafting of vanilla fence gates.}}
+
| {{TFCOptionVar|Blue|49|Blue component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|fenceRecipe|true|Allows crafting of vanilla fences.}}
+
| {{TFCOptionVar|Green|148|Green component of color. [range: 0 ~ 255]}}
 
|-
 
|-
| {{TFCOptionVar|furnaceRecipe|false|Allows crafting of furnaces.}}
+
| {{TFCOptionVar|Red|247|Red component of color. [range: 0 ~ 255]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|goldAppleRecipe|false|Allows crafting of golden apples.}}
+
| {{TFCOptionGroup|crops| |Options which affect crop growth.}}
 
|-
 
|-
| {{TFCOptionVar|goldArmorRecipe|false|Allows crafting of gold armor.}}
+
| {{TFCOptionVar|cropGrowthModifier|1.0|This is a global multiplier for the rate at which crops will grow. Increase to make crops grow faster. [range: 0.01 ~ 100.0]}}
 
|-
 
|-
| {{TFCOptionVar|goldBlockRecipe|false|Allows crafting of gold blocks.}}
+
| {{TFCOptionVar|enableCropsDie|false|Set to true to enable crops on farmland dying from old age.}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|goldNuggetRecipe|false|Allows crafting of gold nuggets.}}
+
| {{TFCOptionGroup|food decay| |Options which affect food decay.}}
 
|-
 
|-
| {{TFCOptionVar|goldPlateRecipe|true|Allows crafting of gold weighted pressure plates.}}
+
| {{TFCOptionVar|decayProtectionDays|24|If a food item has not been ticked for >{{=}} this number of days than when it is ticked for the first time, only a small amount of decay will occur. [range: 1 ~ 12000]}}
 
|-
 
|-
| {{TFCOptionVar|goldToolsRecipe|false|Allows crafting of gold tools.}}
+
| {{TFCOptionVar|foodDecayMultiplier|1.0|This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off. [range: 0.0 ~ 100.0]}}
 
|-
 
|-
| {{TFCOptionVar|hopperRecipe|false|Allows crafting of hoppers.}}
+
| {{TFCOptionVar|foodDecayRate|1.0170378966055869|This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768^24 {{=}} 1.5 [range: 1.0 ~ 2.0]}}
 
|-
 
|-
| {{TFCOptionVar|ironArmorRecipe|false|Allows crafting of iron armor.}}
+
| {{TFCOptionVar|useDecayProtection|true|Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|ironBarsRecipe|true|Allows crafting of iron bars.}}
+
| {{TFCOptionGroup|general| |Miscellaneous options.}}
 
|-
 
|-
| {{TFCOptionVar|ironBlockRecipe|false|Allows crafting of iron blocks.}}
+
| {{TFCOptionVar|enableBetterGrass|true|If true, then the side of a grass block which has another grass block adjacent and one block lower than it will show as completely grass.}}
 
|-
 
|-
| {{TFCOptionVar|ironDoorRecipe|true|Allows crafting of iron doors.}}
+
| {{TFCOptionVar|enableDebugMode|false|Set this to true if you want to turn on debug mode which is useful for bug hunting.}}
 
|-
 
|-
| {{TFCOptionVar|ironPlateRecipe|true|Allows crafting of iron weighted pressure plates.}}
+
| {{TFCOptionVar|enableFiniteWater|false|Set this to true to enable finite water. Two adjacent source water blocks will not create a third.}}
 
|-
 
|-
| {{TFCOptionVar|ironToolsRecipe|false|Allows crafting of iron tools.}}
+
| {{TFCOptionVar|enableNEIHiding|true|Set to false to show hidden items in NEI. Note that most of these items were hidden to prevent players from cheating them in and crashing their game.}}
 
|-
 
|-
| {{TFCOptionVar|jukeboxRecipe|false|Allows crafting of jukeboxes.}}
+
| {{TFCOptionVar|enablePowderKegs|true|Set this to false to disable powder keg explosions.}}
 
|-
 
|-
| {{TFCOptionVar|leatherArmorRecipe|false|Allows crafting of leather armor.}}
+
| {{TFCOptionVar|enableSaplingDrops|true|Set this to false to disable saplings dropping from harvested leaf blocks.}}
 
|-
 
|-
| {{TFCOptionVar|leverRecipe|false|Allows crafting of levers using a stick and cobblestone block.}}
+
| {{TFCOptionVar|enableSolidDetailed|true|Should sides of detailed blocks be considered solid?}}
 
|-
 
|-
| {{TFCOptionVar|minecartChestRecipe|false|Allows crafting of minecart chests.}}
+
| {{TFCOptionVar|maxRemovedSolidDetailed|12|Maximum count of removed sub-blocks on one side for the detailed block side to still be solid. [range: 0 ~ 64]}}
 
|-
 
|-
| {{TFCOptionVar|minecartRecipe|false|Allows crafting of minecarts using iron ingots.}}
+
| {{TFCOptionVar|onionsAreGross|false|Set this to true if you don't like onions.}}
 
|-
 
|-
| {{TFCOptionVar|pistonRecipe|true|Allows crafting of pistons.}}
+
| {{TFCOptionVar|quiverHUDPosition|topleft|Determines the position of the quiver HUD. Valid position strings are: bottomleft, left, topleft, bottomright, right, topright}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|plankBlockRecipe|false|Allows crafting of plank blocks from logs.}}
+
| {{TFCOptionGroup|materials| | Options affecting materials}}
 
|-
 
|-
| {{TFCOptionVar|poweredRailsRecipe|false|Allows crafting of powered rails using the vanilla recipe.}}
+
| {{TFCOptionVar|normalOreUnits|25|The metal units provided by a single piece of normal ore. [range: 1 ~ 250]}}
 
|-
 
|-
| {{TFCOptionVar|railsRecipe|false|Allows crafting of rails using the vanilla recipe.}}
+
| {{TFCOptionVar|poorOreUnits|15|The metal units provided by a single piece of poor ore. [range: 1 ~ 150]}}
 
|-
 
|-
| {{TFCOptionVar|repeaterRecipe|true|Allows crafting of repeaters.}}
+
| {{TFCOptionVar|richOreUnits|35|The metal units provided by a single piece of rich ore [range: 1 ~ 350]}}
 
|-
 
|-
| {{TFCOptionVar|roseRedRecipe|false|Allows crafting of rose red by putting a flower in the crafting grid.}}
+
| {{TFCOptionVar|smallOreUnits|10|The metal units provided by a single piece of small ore or nugget. [range: 1 ~ 100]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|signRecipe|false|Allows crafting of signs using the vanilla recipe.}}
+
| {{TFCOptionGroup|overworked chunks| |Options affecting the overworking of chunks.}}
 
|-
 
|-
| {{TFCOptionVar|stickRecipe|false|Allows crafting of sticks from plank blocks.}}
+
| {{TFCOptionVar|enableOverworkingChunks|true|Set this to false to disable the overworking of chunks when using a gold pan or sluice.}}
 
|-
 
|-
| {{TFCOptionVar|stoneSlabsRecipe|false|Allows crafting of vanilla stone slabs.}}
+
| {{TFCOptionVar|goldPanLimit|50|The overworked cap for filling a gold pan in a specific chunk. Both filling a gold pan or using a sluice in the chunk count towards this value. [range: 1 ~ 500]}}
 
|-
 
|-
| {{TFCOptionVar|stoneStairsRecipe|false|Allows crafting of vanilla stone stairs.}}
+
| {{TFCOptionVar|sluiceLimit|300|The overworked cap for a sluice scanning one soil unit in a specific chunk. Both filling a gold pan or using a sluice in the chunk count towards this value [range: 1 ~ 3000]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|stoneToolsRecipe|false|Allows crafting of vanilla stone tools.}}
+
| {{TFCOptionGroup|player| |Options affecting Steve.}}
 
|-
 
|-
| {{TFCOptionVar|torchRecipe|false|Allows crafting of torches using a stick and coal.}}
+
| {{TFCOptionVar|HealthGainCap|3000|The maximum achievable health pool total. [range: 1000 ~ 50000]}}
 
|-
 
|-
| {{TFCOptionVar|trapDoorRecipe|false|Allows crafting of trap doors using the vanilla recipe.}}
+
| {{TFCOptionVar|HealthGainRate|20|The rate of Health Gain per experience level. Set to 0 to turn off. [range: 0 ~ 100]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|tripwireRecipe|true|Allows crafting of trip wire hooks.}}
+
| {{TFCOptionGroup|server| |Options affecting servers.}}
 
|-
 
|-
| {{TFCOptionVar|woodDoorRecipe|true|Allows crafting of vanilla wood doors.}}
+
| {{TFCOptionVar|simSpeedNoPlayers|100|For every X number of ticks provided here, when there are no players online the server will only progress by 1 tick. Time advances 100 times slower than normal. Setting this to 0 will turn this feature off. [range: 0 ~ 2147483647]}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|woodSlabsRecipe|false|Allows crafting of vanilla wood slabs.}}
+
| {{TFCOptionGroup|spawn protection| |Options affecting spawn protection.}}
 
|-
 
|-
| {{TFCOptionVar|woodStairsRecipe|false|Allows crafting of vanilla wood stairs.}}
+
| {{TFCOptionVar|maxProtectionMonths|10|The maximum number of months of spawn protection that can accumulate. [range: 0 ~ 120]}}
 
|-
 
|-
| {{TFCOptionVar|woodToolsRecipe|false|Allows crafting of wood tools.}}
+
| {{TFCOptionVar|protectionBuffer|24|The minimum number of hours of protection that must be accumulated in a chunk in order to bypass the buffer and prevent hostile mob spawning. [range: 0 ~ 2304]}}
 
|-
 
|-
| {{TFCOptionVar|woolRecipe|false|Allows crafting of wool from spider string.}}
+
| {{TFCOptionVar|protectionGain|8|The number of hours of protection gained in the 5x5 chunk area for spending 1 hour in that chunk. [range: 0 ~ 24]}}
 +
 
 +
|-
 +
| {{TFCOptionGroup|time| |Options related to time.}}
 +
|-
 +
| {{TFCOptionVar|animalTimeMultiplier|1.0|This is a global multiplier for the gestation period of animals, as well as how long it takes for them to reach adulthood. Decrease for faster times. [range: 0.01 ~ 100.0]}}
 +
|-
 +
| {{TFCOptionVar|bloomeryBurnTime|14.4|This is the number of hours that the bloomery should burn before being completed. [range: 1.0 ~ 2304.0]}}
 +
|-
 +
| {{TFCOptionVar|charcoalPitBurnTime|18.0|This is the number of hours that the charcoal pit should burn before being completed. [range: 1.0 ~ 2304.0]}}
 +
|-
 +
| {{TFCOptionVar|oilLampFuelMult|8|This determines how much fuel is used over time from oil lamps. Setting this higher will make fuel last longer. A mult of 1 {{=}} 250 hours, 4 {{=}} 1000 hours, 8 {{=}} 2000 hours. [range: 1 ~ 50]}}
 +
|-
 +
| {{TFCOptionVar|pitKilnBurnTime|8.0|This is the number of hours that the pit kiln should burn before being completed. [range: 1.0 ~ 2304.0]}}
 +
|-
 +
| {{TFCOptionVar|saplingTimerMultiplier|1.0|This is a global multiplier for the number of days required before a sapling can grow into a tree. Decrease for faster sapling growth. [range: 0.01 ~ 100.0]}}
 +
|-
 +
| {{TFCOptionVar|tempDecreaseMultiplier|1.0|This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster. [range: 0.01 ~ 100.0]}}
 +
|-
 +
| {{TFCOptionVar|tempIncreaseMultiplier|1.0|This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster. [range: 0.01 ~ 100.0]}}
 +
|-
 +
| {{TFCOptionVar|torchBurnTime|48|This is how many in-game hours torches will last before burning out. Set to 0 for infinitely burning torches. [range: 0 ~ 2304]}}
 +
|-
 +
| {{TFCOptionVar|yearLength|96|This is how many days are in a year. Keep this to multiples of 12. [range: 96 ~ 12000]}}
 +
 
 +
|-
 +
| {{TFCOptionGroup|world generation| |Options affecting world generation}}
 +
|-
 +
| {{TFCOptionVar|lavaFissureRarity|25|Controls the chance of a lava fissure generating, smaller value is higher chance, more fissures. Set to 0 to disable lava fissures. [range: 0 ~ 1000]}}
 +
|-
 +
| {{TFCOptionVar|ravineRarity|100|Controls the chance of a ravine generating, smaller value is higher chance, more ravines. Set to 0 to disable ravines. [range: 0 ~ 1000]}}
 +
|-
 +
| {{TFCOptionVar|waterFissureRarity|90|Controls the chance of a water fissure generating, smaller value is higher chance, more fissures. Set to 0 to disable water fissures. [range: 0 ~ 1000]}}
 
|}
 
|}
  
== TFCOptions.cfg ==
+
== TFCCrafting.cfg ==
  
This file contains various settings which can be used to configure game behavior.
+
This file contains various settings which can be used to configure crafting recipes. ''Note: Many of the TFC items can be used as a replacement for vanilla items in crafting recipes due to the addition of ore dictionary support. Examples of items include: cobblestone, raw stone, plank blocks, gold and iron ingots, diamonds, etc.''
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 181: Line 230:
  
 
|-
 
|-
| {{TFCOptionColorGroup|anvilrulecolor0|#ED1C24| |Border colour of the leftmost rule in the anvil GUI.}}
+
| {{TFCOptionGroup|conversion| |Conversions for food are irreversible.}}
 
|-
 
|-
| {{TFCOptionVar|Blue|36|Blue component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|appleConversion|false|Allows conversion of red apples to vanilla. Cannot be reversed.}}
 
|-
 
|-
| {{TFCOptionVar|Green|28|Green component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|arrowConversion|false|Allows conversion of TFC arrows to vanilla and vice versa.}}
 
|-
 
|-
| {{TFCOptionVar|Red|237|Red component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|bowConversion|false|Allows conversion of TFC bows to vanilla and vice versa.}}
 
+
 
|-
 
|-
| {{TFCOptionColorGroup|anvilrulecolor1|#F26522| |Border colour of the middle rule in the anvil GUI.}}
+
| {{TFCOptionVar|coalConversion|false|Allows conversion of TFC coal to vanilla and vice versa.}}
 
|-
 
|-
| {{TFCOptionVar|Blue|34|Blue component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|diamondConversion|false|Allows conversion of TFC diamonds to vanilla and vice versa. A "Normal" diamond is equal to one vanilla diamond. "Flawless" is two and "Exquisite" three. "Chipped" and "Flawed" diamonds cannot be converted.}}
 
|-
 
|-
| {{TFCOptionVar|Green|101|Green component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|emeraldConversion|false|Allows conversion of TFC emeralds to vanilla and vice versa. A "Normal" emerald is equal to one vanilla emerald. "Flawless" is two and "Exquisite" three. "Chipped" and "Flawed" emeralds cannot be converted.}}
 
|-
 
|-
| {{TFCOptionVar|Red|242|Red component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|fishConversion|false|Allows conversion of TFC fish to vanilla. Cannot be reversed.}}
 
+
 
|-
 
|-
| {{TFCOptionColorGroup|anvilrulecolor2|#F79431| |Border colour of the rightmost rule in the anvil GUI.}}
+
| {{TFCOptionVar|fishingRodConversion|false|Allows conversion of TFC fishing rod to vanilla and vice versa.}}
 
|-
 
|-
| {{TFCOptionVar|Blue|49|Blue component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|flintSteelConversion|false|Allows conversion of TFC flint & steel to vanilla and vice versa.}}
 
|-
 
|-
| {{TFCOptionVar|Green|148|Green component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|leatherArmorConversion|false|Allows conversion of TFC leather armor to vanilla and vice versa.}}
 
|-
 
|-
| {{TFCOptionVar|Red|247|Red component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|leatherConversion|false|Allows conversion of TFC leather to vanilla and vice versa.}}
 
+
 
|-
 
|-
| {{TFCOptionGroup|cavein options| |Options which affect cave-ins.}}
+
| {{TFCOptionVar|stoneAxeConversion|false|Allows conversion of TFC stone axes to vanilla and vice versa.}}
 
|-
 
|-
| {{TFCOptionVar|enableCaveIns|true|Set this to false to disable cave ins.}}
+
| {{TFCOptionVar|stoneHoeConversion|false|Allows conversion of TFC stone hoes to vanilla and vice versa.}}
 
|-
 
|-
| {{TFCOptionVar|initialCollapseRatio|10|Chance that when you mine a block it will start a collapse. For example, if the number is 40 then there is a 1 in 40 chance of a collapse occurring.}}
+
| {{TFCOptionVar|stoneShovelConversion|false|Allows conversion of TFC stone shovels to vanilla and vice versa.}}
 
|-
 
|-
| {{TFCOptionVar|minimumRockLoad|1|The minimum number of solid blocks that must be over a open section in order for it to collapse. You can think of this as the weight of stone required over an open block before a collapse becomes possible.}}
+
| {{TFCOptionVar|woodButtonConversion|false|Allows conversion of TFC wooden buttons to vanilla and vice versa.}}
 
|-
 
|-
| {{TFCOptionVar|propogateCollapseChance|55|When a collapse occurs, each block within a random range of the initial one will be given this percentage chance of collapsing as well.}}
+
| {{TFCOptionVar|workbenchConversion|false|Allows conversion of TFC workbenches to vanilla and vice versa.}}
  
 
|-
 
|-
| {{TFCOptionColorGroup|colornutrienta|#ED1C24| |Color used by [[Hoe|hoes]] when displaying the levels for nutrient A.}}
+
| {{TFCOptionGroup|crafting options| |}}
 
|-
 
|-
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}
+
| {{TFCOptionVar|enableBowlsAlwaysBreak|false|}}
 +
 
 
|-
 
|-
| {{TFCOptionVar|Blue|36|Blue component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionGroup|enable vanilla recipes| |}}
 
|-
 
|-
| {{TFCOptionVar|Green|28|Green component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|anvilRecipe|false|Allows crafting of vanilla anvils.}}
 
|-
 
|-
| {{TFCOptionVar|Red|237|Red component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|arrowsRecipe|false|Allows crafting of vanilla arrows.}}
 
+
 
|-
 
|-
| {{TFCOptionColorGroup|colornutrientb|#F26522| |Color used by [[Hoe|hoes]] when displaying the levels for nutrient B.}}
+
| {{TFCOptionVar|bedRecipe|false|Allows crafting of beds using plank blocks.}}
 
|-
 
|-
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}
+
| {{TFCOptionVar|bonemealRecipe|false|Allows crafting of bonemeal through the crafting grid.}}
 
|-
 
|-
| {{TFCOptionVar|Blue|34|Blue component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|bowlRecipe|false|Allows crafting of vanilla wooden bowls.}}
 
|-
 
|-
| {{TFCOptionVar|Green|101|Green component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|brewingRecipe|false|Allows crafting of brewing stands.}}
 
|-
 
|-
| {{TFCOptionVar|Red|242|Red component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|bucketRecipe|false|Allows crafting of vanilla iron buckets.}}
 
+
 
|-
 
|-
| {{TFCOptionColorGroup|colornutrientc|#F79431| |Color used by [[Hoe|hoes]] when displaying the levels for nutrient C.}}
+
| {{TFCOptionVar|cauldronRecipe|true|Allows crafting of vanilla cauldrons.}}
 
|-
 
|-
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}
+
| {{TFCOptionVar|chestRecipe|false|Allows crafting of vanilla chests.}}
 
|-
 
|-
| {{TFCOptionVar|Blue|49|Blue component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|clockRecipe|true|Allows crafting of clocks.}}
 
|-
 
|-
| {{TFCOptionVar|Green|148|Green component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|compassRecipe|true|Allows crafting of compasses.}}
 
|-
 
|-
| {{TFCOptionVar|Red|247|Red component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|dandelionYellowRecipe|false|Allows crafting of dandelion yellow by putting a flower in the crafting grid.}}
 
+
 
|-
 
|-
| {{TFCOptionColorGroup|cropfertilizercolor|#ffff00| |Color used by [[Hoe|hoes]] when displaying the levels for fertilizer.}}
+
| {{TFCOptionVar|diamondArmorRecipe|false|Allows crafting of diamond armor.}}
 
|-
 
|-
| {{TFCOptionVar|Alpha|200|Opacity, where 0 is completely transparent and 255 is completely opaque.}}
+
| {{TFCOptionVar|diamondBlockRecipe|false|Allows crafting of diamond blocks.}}
 
|-
 
|-
| {{TFCOptionVar|Blue|0|Blue component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|diamondToolsRecipe|false|Allows crafting of diamond tools.}}
 
|-
 
|-
| {{TFCOptionVar|Green|255|Green component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|dispenserRecipe|true|Allows crafting of dispensers.}}
 
|-
 
|-
| {{TFCOptionVar|Red|255|Red component of color. Ranges from 0 to 255.}}
+
| {{TFCOptionVar|dropperRecipe|true|Allows crafting of droppers.}}
 
+
 
|-
 
|-
| {{TFCOptionGroup|crops| |Options which affect crop growth.}}
+
| {{TFCOptionVar|enchantTableRecipe|false|Allows crafting of enchanting tables.}}
 
|-
 
|-
| {{TFCOptionVar|cropGrowthModifier|1.0|This is a global multiplier for the rate at which crops will grow. Increase to make crops grow faster.}}
+
| {{TFCOptionVar|fenceGateRecipe|false|Allows crafting of vanilla fence gates.}}
 
|-
 
|-
| {{TFCOptionVar|enableCropsDie|false|Should ripe crops eventually die if they aren't harvested?}}
+
| {{TFCOptionVar|fenceRecipe|true|Allows crafting of vanilla fences.}}
 
+
 
|-
 
|-
| {{TFCOptionGroup|food decay| |Options which affect food decay.}}
+
| {{TFCOptionVar|furnaceRecipe|false|Allows crafting of furnaces.}}
 
|-
 
|-
| {{TFCOptionVar|FoodDecayMultiplier|1.0|This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off.}}
+
| {{TFCOptionVar|goldAppleRecipe|false|Allows crafting of golden apples.}}
 
|-
 
|-
| {{TFCOptionVar|FoodDecayRate|1.0170378966055869|This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768 ^ 24 {{=}} 1.5}}
+
| {{TFCOptionVar|goldArmorRecipe|false|Allows crafting of gold armor.}}
 
|-
 
|-
| {{TFCOptionVar|decayProtectionDays|24|If a food item has not been ticked for greater than or equal to this number of days than when it is ticked for the first time, only a small amount of decay will occur.}}
+
| {{TFCOptionVar|goldBlockRecipe|false|Allows crafting of gold blocks.}}
 
|-
 
|-
| {{TFCOptionVar|useDecayProtection|true|Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.}}
+
| {{TFCOptionVar|goldNuggetRecipe|false|Allows crafting of gold nuggets.}}
 
+
 
|-
 
|-
| {{TFCOptionGroup|general| |Miscellaneous options.}}
+
| {{TFCOptionVar|goldPlateRecipe|true|Allows crafting of gold weighted pressure plates.}}
 
|-
 
|-
| {{TFCOptionVar|enableBetterGrass|true|If true, then if the side of a grass block has another grass block adjacent and one block lower than it, that side will show as completely grass rather than grass at the top and dirt at the bottom. This provides a nice, smooth visual flow between grass blocks on gentle slopes.}}
+
| {{TFCOptionVar|goldToolsRecipe|false|Allows crafting of gold tools.}}
 
|-
 
|-
| {{TFCOptionVar|enableDebugMode|false|When true various additional information is displayed in TFCraft GUIs and on the console. This information is generally only of interest to TFCraft developers, when trying to track down bugs.}}
+
| {{TFCOptionVar|hopperRecipe|false|Allows crafting of hoppers.}}
 
|-
 
|-
| {{TFCOptionVar|enableNotOnions|false|If true converts all instances of onions to rutabagas.}}
+
| {{TFCOptionVar|ironArmorRecipe|false|Allows crafting of iron armor.}}
 
|-
 
|-
| {{TFCOptionVar|enableOreTest|false|If true, will generate only ore in your world with nothing else. *Caution Unsupported*}}
+
| {{TFCOptionVar|ironBarsRecipe|true|Allows crafting of iron bars.}}
 
|-
 
|-
| {{TFCOptionVar|generateSmoke|false|If true, forges will generate smoke blocks. *Caution Unsupported*}}
+
| {{TFCOptionVar|ironBlockRecipe|false|Allows crafting of iron blocks.}}
 
|-
 
|-
| {{TFCOptionVar|quiverHUDPosition|bottomleft|Determines the position of the quiver HUD. Valid position strings are: bottomleft, left, topleft, bottomright, right, topright}}
+
| {{TFCOptionVar|ironDoorRecipe|true|Allows crafting of iron doors.}}
 
|-
 
|-
| {{TFCOptionVar|use2DGrill|true|If false, grills will render using a 3D model.}}
+
| {{TFCOptionVar|ironPlateRecipe|true|Allows crafting of iron weighted pressure plates.}}
 
+
 
|-
 
|-
| {{TFCOptionGroup|materials| | Options affecting materials}}
+
| {{TFCOptionVar|ironToolsRecipe|false|Allows crafting of iron tools.}}
 
|-
 
|-
| {{TFCOptionVar|normalOreUnits|25|The metal units provided by a single piece of normal ore.}}
+
| {{TFCOptionVar|jukeboxRecipe|false|Allows crafting of jukeboxes.}}
 
|-
 
|-
| {{TFCOptionVar|poorOreUnits|15|The metal units provided by a single piece of poor ore.}}
+
| {{TFCOptionVar|leatherArmorRecipe|false|Allows crafting of leather armor.}}
 
|-
 
|-
| {{TFCOptionVar|richOreUnits|35|The metal units provided by a single piece of rich ore.}}
+
| {{TFCOptionVar|leverRecipe|false|Allows crafting of levers using a stick and cobblestone block.}}
 
|-
 
|-
| {{TFCOptionVar|smallOreUnits|10|The metal units provided by a single piece of small ore.}}
+
| {{TFCOptionVar|minecartChestRecipe|false|Allows crafting of minecart chests.}}
 
+
 
|-
 
|-
| {{TFCOptionGroup|player| |Options affecting Steve.}}
+
| {{TFCOptionVar|minecartRecipe|false|Allows crafting of minecarts using iron ingots.}}
 
|-
 
|-
| {{TFCOptionVar|HealthGainCap|3000|Maximum health possible in the game. Players start with a cap of 1000 points of health, meaning that they have that many points when fully healed. The cap can increase as they rise in levels, but cannot go beyond the value set for this option.}}
+
| {{TFCOptionVar|pistonRecipe|true|Allows crafting of pistons.}}
 
|-
 
|-
| {{TFCOptionVar|HealthGainRate|20|Number of additional health points players gain with each level of experience. Set to 0 to turn off }}
+
| {{TFCOptionVar|plankBlockRecipe|false|Allows crafting of plank blocks from logs.}}
 
+
 
|-
 
|-
| {{TFCOptionGroup|protection| |Options affecting spawn protection.}}
+
| {{TFCOptionVar|poweredRailsRecipe|false|Allows crafting of powered rails using the vanilla recipe.}}
 
|-
 
|-
| {{TFCOptionVar|maxProtectionMonths|10|The maximum number of months of spawn protection that can accumulate.}}
+
| {{TFCOptionVar|railsRecipe|false|Allows crafting of rails using the vanilla recipe.}}
 
|-
 
|-
| {{TFCOptionVar|protectionBuffer|24|The minimum number of hours of protection that must be accumulated in a chunk in order to bypass the buffer and prevent hostile mob spawning.}}
+
| {{TFCOptionVar|repeaterRecipe|true|Allows crafting of repeaters.}}
 
|-
 
|-
| {{TFCOptionVar|protectionGain|8|The number of hours of spawn protection added to a 5x5 chunk for each hour that a player spends in it.}}
+
| {{TFCOptionVar|roseRedRecipe|false|Allows crafting of rose red by putting a flower in the crafting grid.}}
 
+
 
|-
 
|-
| {{TFCOptionGroup|server| |Options affecting servers.}}
+
| {{TFCOptionVar|signRecipe|false|Allows crafting of signs using the vanilla recipe.}}
 
|-
 
|-
| {{TFCOptionVar|simSpeedNoPlayers|100|For every X number of ticks provided here, when there are no players online the server will only progress by 1 tick. (Default: 100) Time advances 100 times slower than normal. Setting this to less than 1 will turn this feature off.}}
+
| {{TFCOptionVar|stickRecipe|false|Allows crafting of sticks from plank blocks.}}
 
+
 
|-
 
|-
| {{TFCOptionGroup|time| |Options related to time.}}
+
| {{TFCOptionVar|stoneSlabsRecipe|false|Allows crafting of vanilla stone slabs.}}
 
|-
 
|-
| {{TFCOptionVar|bloomeryBurnTime|14.4|This is the number of hours that the bloomery should burn before being completed.}}
+
| {{TFCOptionVar|stoneStairsRecipe|false|Allows crafting of vanilla stone stairs.}}
 
|-
 
|-
| {{TFCOptionVar|charcoalPitBurnTime|18.0|This is the number of hours that the charcoal pit should burn before being completed.}}
+
| {{TFCOptionVar|stoneToolsRecipe|false|Allows crafting of vanilla stone tools.}}
 
|-
 
|-
| {{TFCOptionVar|pitKilnBurnTime|8.0|This is the number of hours that the pit kiln should burn before being completed.}}
+
| {{TFCOptionVar|torchRecipe|false|Allows crafting of torches using a stick and coal.}}
 
|-
 
|-
| {{TFCOptionVar|saplingTimerMultiplier|1.0|This is a global multiplier for the number of days required before a sapling can grow into a tree. Decrease for faster sapling growth.}}
+
| {{TFCOptionVar|trapDoorRecipe|false|Allows crafting of trap doors using the vanilla recipe.}}
 
|-
 
|-
| {{TFCOptionVar|tempDecreaseMultiplier|1.0|This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.}}
+
| {{TFCOptionVar|tripwireRecipe|true|Allows crafting of trip wire hooks.}}
 
|-
 
|-
| {{TFCOptionVar|tempIncreaseMultiplier|1.0|This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.}}
+
| {{TFCOptionVar|woodDoorRecipe|true|Allows crafting of vanilla wood doors.}}
 
|-
 
|-
| {{TFCOptionVar|torchBurnTime|48|This is how many in-game hours torches will last before burning out. Set to 0 for infinitely burning torches.}}
+
| {{TFCOptionVar|woodSlabsRecipe|false|Allows crafting of vanilla wood slabs.}}
 
|-
 
|-
| {{TFCOptionVar|yearLength|96|The number of days in a year. Must be a multiple of 12.}}
+
| {{TFCOptionVar|woodStairsRecipe|false|Allows crafting of vanilla wood stairs.}}
 +
|-
 +
| {{TFCOptionVar|woodToolsRecipe|false|Allows crafting of wood tools.}}
 +
|-
 +
| {{TFCOptionVar|woolRecipe|false|Allows crafting of wool from spider string.}}
 
|}
 
|}
  
 
== TFCOre.cfg ==
 
== TFCOre.cfg ==
  
This file is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC's terrain.
+
This file is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC's terrain. '''''Note:''' This config file can only be used to add ores from mods that use standard blocks, and not tile entities for their ores. Mods that use tile entities for their ore blocks, such as GregTech, cannot have their ores generated using TFC. Standard block metadata does not go higher than 15, so if the oreMeta is a larger number than that, the ore is a tile entity, and will not work.''
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 372: Line 412:
 
| {{TFCOptionVar|baseRocks|igneous extrusive<br>sedimentary|The stone type the ore can spawn in. Can be a category or a specific rock. Entries should be all lowercase, with each new entry on a new line.}}
 
| {{TFCOptionVar|baseRocks|igneous extrusive<br>sedimentary|The stone type the ore can spawn in. Can be a category or a specific rock. Entries should be all lowercase, with each new entry on a new line.}}
 
|-
 
|-
| {{TFCOptionVar|oreID|2096|The Block ID of the ore.}}
+
| {{TFCOptionVar|oreMeta|7|The metadata (damage value) of the ore. Must be between 0 and 15.}}
 
|-
 
|-
| {{TFCOptionVar|oreMeta|7|The metadata (damage value) of the ore.}}
+
| {{TFCOptionVar|oreName|terrafirmacraft:Ore1|The block name of the ore.}}
 
|-
 
|-
 
| {{TFCOptionVar|rarity|100|Veins will spawn in 1 out of X chunks.}}
 
| {{TFCOptionVar|rarity|100|Veins will spawn in 1 out of X chunks.}}
Line 382: Line 422:
 
| {{TFCOptionVar|type|veins|The shape of the ore spawn. A type of default will spawn the ore in clusters.}}
 
| {{TFCOptionVar|type|veins|The shape of the ore spawn. A type of default will spawn the ore in clusters.}}
 
|}
 
|}
 +
  
 
{{Blocks}}
 
{{Blocks}}
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 04:21, 19 October 2015

Editing

TerraFirmaCraft places three configuration files in the Minecraft config folder: TFCConfig.cfg, TFCCrafting.cfg, and TFCOre.cfg. The config folder is located next to the mods folder (where TFC is installed), and .cfg files can be edited with any text editor such as Notepad, WordPad, or Notepad++. To make changes to a config file, first make sure the game has been completely closed. Then make the desired changes to the .cfg file, making sure to save those changes before closing out of the editor. The next time the game is launched, the changes will be applied.

Alternatively, there is a custom screen for editing the configs while the game is loaded. To access this screen, click on the Mods button of the title screen. Then select TerraFirmaCraft (not TFC[coremod]) from the list of mods, and click on the Config button.

Note: For the majority of config options, it is perfectly safe to make changes to use on an existing save. The only exceptions are changing onionsAreGross, which will result in all onions/rutabagas items in inventories being deleted; and yearLength, which when modified will drastically change the current calendar date of the world. Servers will also temporarily overwrite client configs while the player is connected, so users do not need to make any changes to their files in order to experience the changes applied on a server.

TFCOptions.cfg

This file contains various settings which can be used to configure game behavior.

Option Default
Value
Description
cave-ins Options which affect cave-ins.
enableCaveIns true
Set this to false to disable cave ins.
enableCaveInsDestroyOre true
Set this to false to make cave-ins drop the ore item instead of destroy it.
initialCollapseRatio 10
This number is a 1 in X chance that when you mine a block, a collapse will occur. [range: 1 ~ 1000]
minimumRockLoad 1
This is the minimum number of solid blocks that must be over a section in order for it to collapse. [range: 0 ~ 256]
propogateCollapseChance 55
This number is the likelihood for each block to propagate the collapse farther. [range: 1 ~ 100]
colors
color nutrient a Color used by hoes when displaying the levels for nutrient A.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 36
Blue component of color. [range: 0 ~ 255]
Green 28
Green component of color. [range: 0 ~ 255]
Red 237
Red component of color. [range: 0 ~ 255]
color nutrient b Color used by hoes when displaying the levels for nutrient B.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 34
Blue component of color. [range: 0 ~ 255]
Green 101
Green component of color. [range: 0 ~ 255]
Red 242
Red component of color. [range: 0 ~ 255]
color nutrient c Color used by hoes when displaying the levels for nutrient C.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 49
Blue component of color. [range: 0 ~ 255]
Green 148
Green component of color. [range: 0 ~ 255]
Red 247
Red component of color. [range: 0 ~ 255]
color fertilizer Color used by hoes when displaying the levels for fertilizer.
Alpha 200
Opacity, where 0 is completely transparent and 255 is completely opaque.
Blue 0
Blue component of color. [range: 0 ~ 255]
Green 255
Green component of color. [range: 0 ~ 255]
Red 255
Red component of color. [range: 0 ~ 255]
color anvil rule 0 Border colour of the leftmost rule in the anvil GUI.
Blue 36
Blue component of color. [range: 0 ~ 255]
Green 28
Green component of color. [range: 0 ~ 255]
Red 237
Red component of color. [range: 0 ~ 255]
color anvil rule 1 Border colour of the middle rule in the anvil GUI.
Blue 34
Blue component of color. [range: 0 ~ 255]
Green 101
Green component of color. [range: 0 ~ 255]
Red 242
Red component of color. [range: 0 ~ 255]
color anvil rule 2 Border colour of the rightmost rule in the anvil GUI.
Blue 49
Blue component of color. [range: 0 ~ 255]
Green 148
Green component of color. [range: 0 ~ 255]
Red 247
Red component of color. [range: 0 ~ 255]
crops Options which affect crop growth.
cropGrowthModifier 1.0
This is a global multiplier for the rate at which crops will grow. Increase to make crops grow faster. [range: 0.01 ~ 100.0]
enableCropsDie false
Set to true to enable crops on farmland dying from old age.
food decay Options which affect food decay.
decayProtectionDays 24
If a food item has not been ticked for >= this number of days than when it is ticked for the first time, only a small amount of decay will occur. [range: 1 ~ 12000]
foodDecayMultiplier 1.0
This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off. [range: 0.0 ~ 100.0]
foodDecayRate 1.0170378966055869
This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768^24 = 1.5 [range: 1.0 ~ 2.0]
useDecayProtection true
Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.
general Miscellaneous options.
enableBetterGrass true
If true, then the side of a grass block which has another grass block adjacent and one block lower than it will show as completely grass.
enableDebugMode false
Set this to true if you want to turn on debug mode which is useful for bug hunting.
enableFiniteWater false
Set this to true to enable finite water. Two adjacent source water blocks will not create a third.
enableNEIHiding true
Set to false to show hidden items in NEI. Note that most of these items were hidden to prevent players from cheating them in and crashing their game.
enablePowderKegs true
Set this to false to disable powder keg explosions.
enableSaplingDrops true
Set this to false to disable saplings dropping from harvested leaf blocks.
enableSolidDetailed true
Should sides of detailed blocks be considered solid?
maxRemovedSolidDetailed 12
Maximum count of removed sub-blocks on one side for the detailed block side to still be solid. [range: 0 ~ 64]
onionsAreGross false
Set this to true if you don't like onions.
quiverHUDPosition topleft
Determines the position of the quiver HUD. Valid position strings are: bottomleft, left, topleft, bottomright, right, topright
materials Options affecting materials
normalOreUnits 25
The metal units provided by a single piece of normal ore. [range: 1 ~ 250]
poorOreUnits 15
The metal units provided by a single piece of poor ore. [range: 1 ~ 150]
richOreUnits 35
The metal units provided by a single piece of rich ore [range: 1 ~ 350]
smallOreUnits 10
The metal units provided by a single piece of small ore or nugget. [range: 1 ~ 100]
overworked chunks Options affecting the overworking of chunks.
enableOverworkingChunks true
Set this to false to disable the overworking of chunks when using a gold pan or sluice.
goldPanLimit 50
The overworked cap for filling a gold pan in a specific chunk. Both filling a gold pan or using a sluice in the chunk count towards this value. [range: 1 ~ 500]
sluiceLimit 300
The overworked cap for a sluice scanning one soil unit in a specific chunk. Both filling a gold pan or using a sluice in the chunk count towards this value [range: 1 ~ 3000]
player Options affecting Steve.
HealthGainCap 3000
The maximum achievable health pool total. [range: 1000 ~ 50000]
HealthGainRate 20
The rate of Health Gain per experience level. Set to 0 to turn off. [range: 0 ~ 100]
server Options affecting servers.
simSpeedNoPlayers 100
For every X number of ticks provided here, when there are no players online the server will only progress by 1 tick. Time advances 100 times slower than normal. Setting this to 0 will turn this feature off. [range: 0 ~ 2147483647]
spawn protection Options affecting spawn protection.
maxProtectionMonths 10
The maximum number of months of spawn protection that can accumulate. [range: 0 ~ 120]
protectionBuffer 24
The minimum number of hours of protection that must be accumulated in a chunk in order to bypass the buffer and prevent hostile mob spawning. [range: 0 ~ 2304]
protectionGain 8
The number of hours of protection gained in the 5x5 chunk area for spending 1 hour in that chunk. [range: 0 ~ 24]
time Options related to time.
animalTimeMultiplier 1.0
This is a global multiplier for the gestation period of animals, as well as how long it takes for them to reach adulthood. Decrease for faster times. [range: 0.01 ~ 100.0]
bloomeryBurnTime 14.4
This is the number of hours that the bloomery should burn before being completed. [range: 1.0 ~ 2304.0]
charcoalPitBurnTime 18.0
This is the number of hours that the charcoal pit should burn before being completed. [range: 1.0 ~ 2304.0]
oilLampFuelMult 8
This determines how much fuel is used over time from oil lamps. Setting this higher will make fuel last longer. A mult of 1 = 250 hours, 4 = 1000 hours, 8 = 2000 hours. [range: 1 ~ 50]
pitKilnBurnTime 8.0
This is the number of hours that the pit kiln should burn before being completed. [range: 1.0 ~ 2304.0]
saplingTimerMultiplier 1.0
This is a global multiplier for the number of days required before a sapling can grow into a tree. Decrease for faster sapling growth. [range: 0.01 ~ 100.0]
tempDecreaseMultiplier 1.0
This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster. [range: 0.01 ~ 100.0]
tempIncreaseMultiplier 1.0
This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster. [range: 0.01 ~ 100.0]
torchBurnTime 48
This is how many in-game hours torches will last before burning out. Set to 0 for infinitely burning torches. [range: 0 ~ 2304]
yearLength 96
This is how many days are in a year. Keep this to multiples of 12. [range: 96 ~ 12000]
world generation Options affecting world generation
lavaFissureRarity 25
Controls the chance of a lava fissure generating, smaller value is higher chance, more fissures. Set to 0 to disable lava fissures. [range: 0 ~ 1000]
ravineRarity 100
Controls the chance of a ravine generating, smaller value is higher chance, more ravines. Set to 0 to disable ravines. [range: 0 ~ 1000]
waterFissureRarity 90
Controls the chance of a water fissure generating, smaller value is higher chance, more fissures. Set to 0 to disable water fissures. [range: 0 ~ 1000]

TFCCrafting.cfg

This file contains various settings which can be used to configure crafting recipes. Note: Many of the TFC items can be used as a replacement for vanilla items in crafting recipes due to the addition of ore dictionary support. Examples of items include: cobblestone, raw stone, plank blocks, gold and iron ingots, diamonds, etc.

Option Default
Value
Description
conversion Conversions for food are irreversible.
appleConversion false
Allows conversion of red apples to vanilla. Cannot be reversed.
arrowConversion false
Allows conversion of TFC arrows to vanilla and vice versa.
bowConversion false
Allows conversion of TFC bows to vanilla and vice versa.
coalConversion false
Allows conversion of TFC coal to vanilla and vice versa.
diamondConversion false
Allows conversion of TFC diamonds to vanilla and vice versa. A "Normal" diamond is equal to one vanilla diamond. "Flawless" is two and "Exquisite" three. "Chipped" and "Flawed" diamonds cannot be converted.
emeraldConversion false
Allows conversion of TFC emeralds to vanilla and vice versa. A "Normal" emerald is equal to one vanilla emerald. "Flawless" is two and "Exquisite" three. "Chipped" and "Flawed" emeralds cannot be converted.
fishConversion false
Allows conversion of TFC fish to vanilla. Cannot be reversed.
fishingRodConversion false
Allows conversion of TFC fishing rod to vanilla and vice versa.
flintSteelConversion false
Allows conversion of TFC flint & steel to vanilla and vice versa.
leatherArmorConversion false
Allows conversion of TFC leather armor to vanilla and vice versa.
leatherConversion false
Allows conversion of TFC leather to vanilla and vice versa.
stoneAxeConversion false
Allows conversion of TFC stone axes to vanilla and vice versa.
stoneHoeConversion false
Allows conversion of TFC stone hoes to vanilla and vice versa.
stoneShovelConversion false
Allows conversion of TFC stone shovels to vanilla and vice versa.
woodButtonConversion false
Allows conversion of TFC wooden buttons to vanilla and vice versa.
workbenchConversion false
Allows conversion of TFC workbenches to vanilla and vice versa.
crafting options
enableBowlsAlwaysBreak false
enable vanilla recipes
anvilRecipe false
Allows crafting of vanilla anvils.
arrowsRecipe false
Allows crafting of vanilla arrows.
bedRecipe false
Allows crafting of beds using plank blocks.
bonemealRecipe false
Allows crafting of bonemeal through the crafting grid.
bowlRecipe false
Allows crafting of vanilla wooden bowls.
brewingRecipe false
Allows crafting of brewing stands.
bucketRecipe false
Allows crafting of vanilla iron buckets.
cauldronRecipe true
Allows crafting of vanilla cauldrons.
chestRecipe false
Allows crafting of vanilla chests.
clockRecipe true
Allows crafting of clocks.
compassRecipe true
Allows crafting of compasses.
dandelionYellowRecipe false
Allows crafting of dandelion yellow by putting a flower in the crafting grid.
diamondArmorRecipe false
Allows crafting of diamond armor.
diamondBlockRecipe false
Allows crafting of diamond blocks.
diamondToolsRecipe false
Allows crafting of diamond tools.
dispenserRecipe true
Allows crafting of dispensers.
dropperRecipe true
Allows crafting of droppers.
enchantTableRecipe false
Allows crafting of enchanting tables.
fenceGateRecipe false
Allows crafting of vanilla fence gates.
fenceRecipe true
Allows crafting of vanilla fences.
furnaceRecipe false
Allows crafting of furnaces.
goldAppleRecipe false
Allows crafting of golden apples.
goldArmorRecipe false
Allows crafting of gold armor.
goldBlockRecipe false
Allows crafting of gold blocks.
goldNuggetRecipe false
Allows crafting of gold nuggets.
goldPlateRecipe true
Allows crafting of gold weighted pressure plates.
goldToolsRecipe false
Allows crafting of gold tools.
hopperRecipe false
Allows crafting of hoppers.
ironArmorRecipe false
Allows crafting of iron armor.
ironBarsRecipe true
Allows crafting of iron bars.
ironBlockRecipe false
Allows crafting of iron blocks.
ironDoorRecipe true
Allows crafting of iron doors.
ironPlateRecipe true
Allows crafting of iron weighted pressure plates.
ironToolsRecipe false
Allows crafting of iron tools.
jukeboxRecipe false
Allows crafting of jukeboxes.
leatherArmorRecipe false
Allows crafting of leather armor.
leverRecipe false
Allows crafting of levers using a stick and cobblestone block.
minecartChestRecipe false
Allows crafting of minecart chests.
minecartRecipe false
Allows crafting of minecarts using iron ingots.
pistonRecipe true
Allows crafting of pistons.
plankBlockRecipe false
Allows crafting of plank blocks from logs.
poweredRailsRecipe false
Allows crafting of powered rails using the vanilla recipe.
railsRecipe false
Allows crafting of rails using the vanilla recipe.
repeaterRecipe true
Allows crafting of repeaters.
roseRedRecipe false
Allows crafting of rose red by putting a flower in the crafting grid.
signRecipe false
Allows crafting of signs using the vanilla recipe.
stickRecipe false
Allows crafting of sticks from plank blocks.
stoneSlabsRecipe false
Allows crafting of vanilla stone slabs.
stoneStairsRecipe false
Allows crafting of vanilla stone stairs.
stoneToolsRecipe false
Allows crafting of vanilla stone tools.
torchRecipe false
Allows crafting of torches using a stick and coal.
trapDoorRecipe false
Allows crafting of trap doors using the vanilla recipe.
tripwireRecipe true
Allows crafting of trip wire hooks.
woodDoorRecipe true
Allows crafting of vanilla wood doors.
woodSlabsRecipe false
Allows crafting of vanilla wood slabs.
woodStairsRecipe false
Allows crafting of vanilla wood stairs.
woodToolsRecipe false
Allows crafting of wood tools.
woolRecipe false
Allows crafting of wool from spider string.

TFCOre.cfg

This file is used to determine the world generation of ores. Other mod ores can be added to this file to have them generate with TFC's terrain. Note: This config file can only be used to add ores from mods that use standard blocks, and not tile entities for their ores. Mods that use tile entities for their ore blocks, such as GregTech, cannot have their ores generated using TFC. Standard block metadata does not go higher than 15, so if the oreMeta is a larger number than that, the ore is a tile entity, and will not work.

Option Default
Value
Description
bismuthinite
Horizontal Density 60
How dense the ore vein is horizontally, out of 100.
Maximum Height 128
The maximum y-level the vein can spawn at.
Minimum Height 5
The minimum y-level the vein can spawn at.
Vertical Density 80
How dense the ore vein is vertically, out of 100.
baseRocks igneous extrusive
sedimentary
The stone type the ore can spawn in. Can be a category or a specific rock. Entries should be all lowercase, with each new entry on a new line.
oreMeta 7
The metadata (damage value) of the ore. Must be between 0 and 15.
oreName terrafirmacraft:Ore1
The block name of the ore.
rarity 100
Veins will spawn in 1 out of X chunks.
size medium
The size of the vein. Choices are large, medium or small.
type veins
The shape of the ore spawn. A type of default will spawn the ore in clusters.


Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index