Difference between revisions of "Barrel"

From TerraFirmaCraft Wiki
Jump to: navigation, search
m (Plank -> Lumber)
(Updated to B79 - THANKS KREICUS!)
Line 1: Line 1:
 +
{{About|Wooden Barrels|the ceramic version|Large Ceramic Vessel}}
 +
 
{{Block
 
{{Block
 
|image= Barrels.gif
 
|image= Barrels.gif
Line 21: Line 23:
 
|transparent= Yes
 
|transparent= Yes
 
|tool= Axe
 
|tool= Axe
|stackable= Yes, 4
+
|stackable= Empty: Yes, 4<br>
 +
Sealed: No
 
|size= Large
 
|size= Large
 
|weight= Heavy
 
|weight= Heavy
|blockid= 2061:0 - 2061:15 <br>
+
|blockid= 456:0 - 456:16
2128
+
|notes= Sealed barrels will overburden players if not worn on the back.
 
}}
 
}}
  
Line 40: Line 43:
  
 
== Usage ==
 
== Usage ==
 +
 +
Barrels are filled with liquids by either placing a full bucket inside the barrel, by right-clicking on the barrel with full bucket in hand, or by right-clicking on another full barrel/large ceramic vessel or liquid source block with the empty barrel in hand.
 +
 +
Once sealed, a barrel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed barrels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed barrel in their inventory that is not located in the back slot, the player will see a message stating, "'''''Overburdened'''''" and will not be able to move.
 +
 +
'''''Note: All of the below recipes with the exception of those stating "Full Barrel" are the suggested minimum ratios. Any multiple of these ratios that will fit in the barrel will work. Liquid is the limiting factor for the majority sealed barrel recipes, meaning that a barrel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.'''''
 +
 +
=== Interface ===
 +
 +
==== Liquid Storage ====
  
 
{| cellspacing=10
 
{| cellspacing=10
|[[File:BarrelGUI.png]]
+
|[[File:BarrelGUI-L.png]]
 
|valign="top"|
 
|valign="top"|
*Liquid Gauge - Displays how much liquid is currently contained within the barrel.
+
#Selector Tabs - Toggle between liquid and item storage.
*Type Label - Displays what is currently contained within the barrel.
+
#Type Label - Displays what is currently contained within the barrel.
*In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it.
+
#Time Label - Displays the date and time the barrel was sealed.
*Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
+
#Liquid Gauge - Displays how much liquid is currently contained within the barrel, max 10 buckets.
*Seal Button - Seals the barrel for processing. If the seal was successful, the player won't be able to open the interface again for at least 12 in-game hours when the processing is completed.
+
#In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it.
*Empty Button - Deletes all liquid from the barrel.
+
#Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
 +
#Seal Button - Seals the barrel for processing and moving.
 +
#Empty Button - Deletes all liquid from the barrel.
 +
#Output Label - Displays what will be created when unsealed. '''''Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the barrel is sealed for.'''''
 
|}
 
|}
  
Barrels are filled with buckets by either placing the full bucket inside the barrel, or by sneaking(Default:{{key|Shift}}) and right-clicking on the barrel with full bucket in hand. When a barrel is broken, it will retain its contents, allowing the player to fill it in one location before moving it to another. This is especially helpful for filling the barrels near a water source, as well as for quick deployment of powder kegs in a trap.
+
==== Item Storage ====
 +
 
 +
{| cellspacing=10
 +
|[[File:BarrelGUI-S.png]]
 +
|valign="top"|
 +
#Selector Tabs - Toggle between liquid and item storage.
 +
#Seal Button - Seals the barrel for moving.
 +
#Inventory Slots - Barrels can hold up to 12 slots worth of items.
 +
|}
  
 
=== Fresh Water ===
 
=== Fresh Water ===
  
Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], and to turn scraped [[hides]] into prepared hides.
+
Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create [[jute|jute fibers]], to process sugar cane, and to turn scraped [[hides]] into prepared hides.
Eight buckets will fill a single barrel. A full fresh water barrel will fill 16 [[Pottery#Ceramic Jug|Ceramic Jugs]], or 28 [http://www.minecraftwiki.net/wiki/Glass_bottle Glass Bottles]; or can process 14 jute, 16 small scraped hides, 9 medium scraped hides, or 7 large scraped hides.
+
An unsealed barrel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water barrel will fill 20 [[Pottery#Ceramic Jug|Ceramic Jugs]]; or can process 50 jute, 166.66 oz of sugar cane, 33 small scraped hides, 25 medium scraped hides, or 20 large scraped hides.
  
 
{| cellspacing="10"
 
{| cellspacing="10"
! Input
+
!Jute
! Output
+
!Sugar
 
|-
 
|-
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
|Output= Jute
+
|L1= Fresh Water
}}
+
|Ratio= 200 mB
|{{Grid/Barrel
+
|Input= Jute
 
|Output= Jute Fiber
 
|Output= Jute Fiber
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Fresh Water
 +
|Ratio= 3,000 mB
 +
|Input= Sugarcane, 50
 +
|Output= Sugar, 5
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|-
 
|-
! Input
+
!Small Scraped Hide
! Output
+
!Medium Scraped Hide
 +
!Large Scraped Hide
 
|-
 
|-
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
|Output= Hide (Scraped)
+
|L1= Fresh Water
 +
|Ratio= 300 mB
 +
|Input= Hide (Scraped)
 +
|Output= Hide (Prepared)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
 +
|L1= Fresh Water
 +
|Ratio= 400 mB
 +
|Input= Hide (Scraped)
 
|Output= Hide (Prepared)
 
|Output= Hide (Prepared)
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Fresh Water
 +
|Ratio= 500 mB
 +
|Input= Hide (Scraped)
 +
|Output= Hide (Prepared)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|}
 
|}
  
=== Lime Water ===
+
=== Alcohol ===
  
Lime Water Barrels are used to turn raw [[hides]] into soaked hides. Eight buckets will fill a single barrel. A full lime water barrel can process 16 small raw hides, 9 medium raw hides, or 7 large raw hides.
+
Alcohol is created by putting 160 ounces of a specific food item in a fresh water barrel, and then sealing the barrel for 72 hours. There are currently 8 different alcohols that can be made.
  
{| cellspacing=10
+
{| cellspacing="10"
!Lime Water
+
!Beer
 +
!Cider
 +
!Rum
 +
!Sake
 
|-
 
|-
||{{Grid/Inventory Table
+
|{{Grid/BarrelTemp
|shapeless=1
+
|L1= Fresh Water
|A1= Flux
+
|Ratio= Full Barrel
|A2= Wooden Bucket (Fresh Water)
+
|Input= Barley (Flour), 160
|Output= Wooden Bucket (Lime Water)
+
|Output=
 +
|Time= 72 hours
 +
|L2= Beer
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Fresh Water
 +
|Ratio= Full Barrel
 +
|Input= Red Apple, 160; Green Apple, 160
 +
|Output=  
 +
|Time= 72 hours
 +
|L2= Cider
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Fresh Water
 +
|Ratio= Full Barrel
 +
|Input= Sugar, 160
 +
|Output=
 +
|Time= 72 hours
 +
|L2= Rum
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Fresh Water
 +
|Ratio= Full Barrel
 +
|Input= Rice (Flour), 160
 +
|Output=
 +
|Time= 72 hours
 +
|L2= Sake
 
}}
 
}}
|}
 
{| cellspacing=10
 
!Input
 
!Output
 
 
|-
 
|-
|{{Grid/Barrel
+
!Vodka
|Output= Hide (Raw)
+
!Whiskey
 +
!Corn Whiskey
 +
!Rye Whiskey
 +
|-
 +
|{{Grid/BarrelTemp
 +
|L1= Fresh Water
 +
|Ratio= Full Barrel
 +
|Input= Potato (Harvest), 160
 +
|Output=
 +
|Time= 72 hours
 +
|L2= Vodka
 
}}
 
}}
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
|Output= Hide (Soaked)
+
|L1= Fresh Water
 +
|Ratio= Full Barrel
 +
|Input= Wheat (Flour), 160
 +
|Output=  
 +
|Time= 72 hours
 +
|L2= Whiskey
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Fresh Water
 +
|Ratio= Full Barrel
 +
|Input= Cornmeal, 160
 +
|Output=
 +
|Time= 72 hours
 +
|L2= Corn Whiskey
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Fresh Water
 +
|Ratio= Full Barrel
 +
|Input= Rye (Flour), 160
 +
|Output=
 +
|Time= 72 hours
 +
|L2= Rye Whiskey
 
}}
 
}}
 
|}
 
|}
  
=== Tannin ===
+
=== Vinegar ===
  
Tannin is an organic chemical contained in certain woods. All trees can be used to produce tannin for balance reasons, although to be realistic, only oak and chestnut would be suitable woods. Tannin does not exist as an item, only as a type of liquid that can be contained and produced in a barrel. Tannin is used to tan prepared [[hides]] into [[leather]]. A full barrel of tannin can process 16 small prepared hides, 9 medium prepared hides, or 7 large prepared hides, producing 16 leather for small, 9-18 for medium, and 14-21 for large.
+
Vinegar is created by adding a large enough piece of fruit to an alcohol barrel, and then sealing the barrel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every bucket (1,000 mB) of alcohol in the barrel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar.
  
To fill a barrel with tannin, place a single log into a barrel of water, then click seal and wait 12 in-game hours for it to finish processing. The amount of liquid in the barrel will remain the same. After all of the liquid in a tannin barrel has been used, you must click the "Empty" button before being able to refill the barrel with more water to make more tannin.
+
{| cellspacing="10"
 +
|{{Grid/BarrelTemp
 +
|L1=Alcohol
 +
|Ratio= 1,000 mB
 +
|Input= Green Apple, 10; Red Apple, 10; Banana, 10; Cherry, 10; Lemon, 10; Olive, 10; Orange, 10; Peach, 10; Plum, 10
 +
|Output=
 +
|Time= 8 hours
 +
|L2= Vinegar
 +
}}
 +
|}
 +
 
 +
==== Brine ====
 +
 
 +
Brine is created by adding a single bucket of vinegar to a barrel containing 9 buckets (9,000 mB) of salt water. The recipe is instant, and does not require the barrel to be sealed.
  
 
{| cellspacing="10"
 
{| cellspacing="10"
! '''Input'''
+
|{{Grid/BarrelTemp
! '''Output'''
+
|L1= Salt Water
|-
+
|Ratio= 9,000 mB
|{{Grid/Barrel
+
|Input= Wooden Bucket (Vinegar)
|Output= Log (Oak)
+
|Output=  
 +
|Time= Instant (No Seal)
 +
|L2= Brine
 
}}
 
}}
|{{Grid/Barrel
+
|}
|Output=
+
 
 +
===== Usage =====
 +
 
 +
Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the barrel to brine the weight of the food. If there is not, either add more brine to the barrel, or cut the food into smaller pieces. While it requires 600 mB of brine for every 10 ounces of food in order to start the process, only 60 mB of the brine will be consumed for each item sealed in the barrel, regardless of its weight.
 +
 
 +
{| cellspacing="10"
 +
|{{Grid/BarrelTemp
 +
|L1= Brine
 +
|Ratio= 600 mB
 +
|Input= Raw Beef, 10
 +
|Output= Raw Beef, 10
 +
|Time= 4 hours
 +
|L2=
 
}}
 
}}
|-
 
! '''Barrel of Fresh Water'''
 
! '''Barrel of Tannin'''
 
 
|}
 
|}
{| cellspacing=10
+
 
!Input
+
===== Pickling =====
!Output
+
 
 +
Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the barrel to pickle the weight of the food. If there is not, either add more vinegar to the barrel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the barrel.
 +
 
 +
Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. Storing pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.
 +
 
 +
{| cellspacing="10"
 +
!Pickling
 +
!Storage
 
|-
 
|-
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
|Output= Hide (Prepared)
+
|L1= Vinegar
 +
|Ratio= 1,000 mB
 +
|Input= Cabbage (Harvest), 16
 +
|Output= Cabbage (Harvest), 16
 +
|Time= 4 hours
 +
|L2=
 
}}
 
}}
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
|Output= Leather (TFC)
+
|L1= Vinegar
 +
|Ratio= 1,000 mB
 +
|Input= Cabbage (Harvest), 32
 +
|Output= Cabbage (Harvest), 32
 +
|Time= Forever
 +
|L2=
 
}}
 
}}
 
|}
 
|}
  
=== Powder Keg ===
+
=== Lime Water ===
  
Powder Kegs create an explosion with a blast radius of 64 blocks. However, due to the high resistance of TFC blocks, the majority of the damage will be dealt within an approx. 10 block radius. The keg must be completely full, and is lit with a redstone signal. ''Note: Powder kegs do not have to be sealed.'' Right-click to diffuse a lit keg before it explodes. Four stacks of 64 Gunpowder will fill a single barrel.
+
Lime water is created by placing flux in a fresh water barrel, using a ratio of 2 flux for each bucket (1,000 mB). Lime water creation is instant, and will consume the flux the moment the ratio is valid. Lime water barrels are used to create mortar and turn raw [[hides]] into soaked hides. A full lime water barrel can process 1,600 mortar, 33 small raw hides, 25 medium raw hides, or 20 large raw hides.
  
{| cellspacing=10
+
{| cellspacing="10"
|valign="top"|{{Grid/Inventory Table
+
|{{Grid/BarrelTemp
|shapeless=1
+
|L1= Fresh Water
|A1= Saltpeter Powder |B1= Sulfur Powder
+
|Ratio= 1,000 mB
|A2= Charcoal |B2=  
+
|Input= Flux, 2
|Output= Gunpowder, 2
+
|Output=  
 +
|Time= Instant (No Seal)
 +
|L2= Lime Water
 
}}
 
}}
|{{Grid/Barrel
+
|}
|Output= Gunpowder, 256
+
 
 +
{| cellspacing="10"
 +
!Mortar
 +
!Small Raw Hide
 +
!Medium Raw Hide
 +
!Large Raw Hide
 +
|-
 +
|{{Grid/BarrelTemp
 +
|L1= Lime Water
 +
|Ratio= 100 mB
 +
|Input= Sand
 +
|Output= Mortar, 16
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Lime Water
 +
|Ratio= 300 mB
 +
|Input= Hide (Raw)
 +
|Output= Hide (Soaked)
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Lime Water
 +
|Ratio= 400 mB
 +
|Input= Hide (Raw)
 +
|Output= Hide (Soaked)
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Lime Water
 +
|Ratio= 500 mB
 +
|Input= Hide (Raw)
 +
|Output= Hide (Soaked)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
 
|}
 
|}
  
=== Alcohol ===
+
=== Tannin ===
  
Put one item of a specific crop in a fresh water barrel, and then click seal and wait 12 in-game hours for it to finish processing. There are currently 7 different alcohols that can be made. Try experimenting with different crops to make them all!
+
Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia [[log]]s in a fresh water barrel and sealing it for 8 hours. A single log is enough to turn any barrel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared [[hides]] into [[leather]]. A full barrel of tannin can process 33 small prepared hides, 25 medium prepared hides, or 20 large prepared hides, producing 33 leather for small, 50 leather for medium, and 60 leather for large.
  
<span style="color: red;">'''Important: As of 0.78.4, all alcohol except rum is disabled pending a barrel rewrite. This is necessary as the barrel did not take into account the new food system.'''</span>
+
{| cellspacing="10"
{| class="wikitable"
+
|{{Grid/BarrelTemp
|[[File:Grid Beer.png|link=]] Beer
+
|L1= Fresh Water
|[[File:Grid Cider.png|link=]] Cider
+
|Ratio= 1,000 mB to 10,000 mB
|[[File:Grid Rum.png|link=]] Rum
+
|Input= Log (Oak); Log (Birch); Log (Chestnut); Log (Douglas Fir); Log (Hickory); Log (Maple); Log (Sequoia)
|[[File:Grid RyeWhiskey.png|link=]] Rye Whiskey
+
|Output=  
|[[File:Grid Sake.png|link=]] Sake
+
|Time= 8 hours
|[[File:Grid Vodka.png|link=]] Vodka
+
|L2= Tannin
|[[File:Grid Whiskey.png|link=]] Whiskey
+
}}
 
|}
 
|}
 
=== Vinegar ===
 
 
Vinegar is made by resealing an alcohol barrel and waiting 12 in-game hours for it to finish processing. You can take the resulting vinegar out of the barrel by placing an empty Bucket inside.
 
  
 
{| cellspacing="10"
 
{| cellspacing="10"
! '''Input'''
+
!Small Prepared Hide
! '''Output'''
+
!Medium Prepared Hide
 +
!Large Prepared Hide
 
|-
 
|-
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
|Output=
+
|L1= Tannin
 +
|Ratio= 300 mB
 +
|Input= Hide (Prepared)
 +
|Output= Leather (TFC)
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
|Output=
+
|L1= Tannin
 +
|Ratio= 400 mB
 +
|Input= Hide (Prepared)
 +
|Output= Leather (TFC), 2
 +
|Time= 8 hours
 +
|L2=
 +
}}
 +
|{{Grid/BarrelTemp
 +
|L1= Tannin
 +
|Ratio= 500 mB
 +
|Input= Hide (Prepared)
 +
|Output= Leather (TFC), 3
 +
|Time= 8 hours
 +
|L2=
 
}}
 
}}
|-
 
! '''Barrel of Alcohol'''
 
! '''Barrel of Vinegar'''
 
 
|}
 
|}
  
=== Milk/Curdled Milk ===
+
=== Curdled Milk/Cheese ===
  
Leave at least one bucket's worth of space in a milk barrel to add vinegar to create curdled milk. A single bucket of milk and vinegar will result in a 40 oz block of cheese, with each additional bucket of milk adding another 20 oz. This means that a full barrel of curdled milk made from 7 milk buckets and a single vinegar bucket will produce a single, max size, 160 oz block of cheese. Remove the empty bucket when you are finished filling the barrel, then click seal and wait 12 in-game hours for it to finish processing.
+
Curdled milk is created by adding a single bucket of vinegar to a barrel containing 9 buckets (9,000 mB) of milk, and sealing it for 8 hours. After the milk has curdled, remove the empty bucket and seal the barrel for an additional 8 hours to create 160 oz of cheese.
  
{|
+
{| cellspacing="10"
! '''Input'''
+
!Curdled Milk
! '''Before Sealing'''
+
!Cheese
! '''Output'''
+
 
|-
 
|-
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
|Output= Wooden Bucket (Vinegar)
+
|L1= Milk
 +
|Ratio= 9,000 mB
 +
|Input= Wooden Bucket (Vinegar)
 +
|Output=
 +
|Time= 8 hours
 +
|L2= Curdled Milk
 
}}
 
}}
|{{Grid/Barrel
+
|{{Grid/BarrelTemp
|Output=
+
|L1= Curdled Milk
 +
|Ratio= Full Barrel
 +
|Input=
 +
|Output= Cheese , 160
 +
|Time= 8 hours
 +
|L2=  
 
}}
 
}}
|{{Grid/Barrel
 
|Output= Cheese
 
}}
 
|-
 
! '''Barrel of Milk'''
 
! '''Barrel of Curdled Milk'''
 
 
|}
 
|}
 +
 +
=== Powder Keg ===
 +
 +
Powder kegs are created by placing four stacks of 64 gunpowder in the solid storage of a single barrel. Powder kegs are lit with a redstone signal and create an explosion with a blast radius of 64 blocks. However, due to the high resistance of TFC blocks, the majority of the damage will be dealt within an approx. 10 block radius.
  
 
== History ==
 
== History ==
Line 220: Line 428:
 
{{History||77.12|Added filling water bottles from barrels.|Added Vinegar and Cheese.}}
 
{{History||77.12|Added filling water bottles from barrels.|Added Vinegar and Cheese.}}
 
{{History||78.0|Barrels retain inventory when broken.|Added a toggle button for filling and emptying barrels.|Added Jute.}}
 
{{History||78.0|Barrels retain inventory when broken.|Added a toggle button for filling and emptying barrels.|Added Jute.}}
{{History||78.4|Most alcohol is now disabled pending a barrel rewrite. This is necessary as the barrel did not take into account the new food system.}}
+
{{History||78.4|All alcohols except rum are disabled pending a barrel rewrite.}}
 +
{{History||79.0|Barrel processing completely rewritten.|Barrels contain two tabs, one for liquid storage and one for solid storage.|Barrels render their liquids inside, and containers can be filled and emptied into barrels by right clicking on the barrel with item in hand.|Unsealed barrels collect rainwater.|Barrels can be carried on the players back.}}
 +
{{History||79.5|Barrels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.|Barrel solid storage can hold large items instead of medium.}}
 +
{{History||79.10|Rewrote powder kegs. Explosions hitting raw stone have a chance to create cobblestone instead of dropping loose rocks.}}
 
{{History|foot}}
 
{{History|foot}}
 
== Issues ==
 
 
*Shift clicking a bucket of vinegar into a milk barrel without opening the UI increases the liquid level, but doesn't properly turn the contents to curdled milk.
 
  
 
== Trivia ==
 
== Trivia ==
  
 
*Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
 
*Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
*When consuming alcohol, the player will eventually experience side-effects including slurred speech in chat, and random potion effects. If the player drinks too much alcohol, they will die.
+
*When consuming alcohol, the player will eventually experience side-effects including slurred speech in chat, and random potion effects. If the player drinks too much alcohol in a short period of time, they will die.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 09:47, 30 October 2014

Barrel
Barrels.gif
Barrel (Acacia)Barrel (Ash)Barrel (Aspen)Barrel (Birch)Barrel (Chestnut)Barrel (Douglas Fir)Barrel (Hickory)Barrel (Kapok)Barrel (Maple)Barrel (Oak)Barrel (Pine)Barrel (Sequoia)Barrel (Spruce)Barrel (Sycamore)Barrel (White Cedar)Barrel (White Elm)Barrel (Willow)
Gravity

No

Tool

Grid Steel Axe.png

Stackable

Empty: Yes, 4
Sealed: No

Flammable

No

Weight

Heavy

Size

Large

BlockID

terrafirmacraft:456:0 - 456:16

Obtaining

Barrels are crafted with 7 lumber of the same wood type. Barrels can be crafted from every different type of wood, but this has no effect on the barrel other than aesthetically.

Lumber (Oak) Lumber (Oak) Grid layout Arrow (small).png Barrel (Oak)
Lumber (Oak) Lumber (Oak)
Lumber (Oak) Lumber (Oak) Lumber (Oak)

Usage

Barrels are filled with liquids by either placing a full bucket inside the barrel, by right-clicking on the barrel with full bucket in hand, or by right-clicking on another full barrel/large ceramic vessel or liquid source block with the empty barrel in hand.

Once sealed, a barrel can be broken down and moved. It will retain its contents, allowing the player to fill it in one location before moving it to another. If the barrel is not sealed when it is broken, it will dump its items onto the ground, and the liquid inside will be deleted. Sealed barrels must be carried one at a time in the characters back slot (located to the right of the chest armor slot). If the player has a sealed barrel in their inventory that is not located in the back slot, the player will see a message stating, "Overburdened" and will not be able to move.

Note: All of the below recipes with the exception of those stating "Full Barrel" are the suggested minimum ratios. Any multiple of these ratios that will fit in the barrel will work. Liquid is the limiting factor for the majority sealed barrel recipes, meaning that a barrel can process the recipe if it has too much liquid, but it cannot process if it has too much of an item.

Interface

Liquid Storage

BarrelGUI-L.png
  1. Selector Tabs - Toggle between liquid and item storage.
  2. Type Label - Displays what is currently contained within the barrel.
  3. Time Label - Displays the date and time the barrel was sealed.
  4. Liquid Gauge - Displays how much liquid is currently contained within the barrel, max 10 buckets.
  5. In/Out Button - Determines if the barrel can have liquids put in it, or taken out of it.
  6. Processing Slot - Input slot for buckets and items to be processed, and the output slot for finished products.
  7. Seal Button - Seals the barrel for processing and moving.
  8. Empty Button - Deletes all liquid from the barrel.
  9. Output Label - Displays what will be created when unsealed. Note: If this does not state the name of what is trying to be made, something is wrong and it will not work, no matter how long the barrel is sealed for.

Item Storage

BarrelGUI-S.png
  1. Selector Tabs - Toggle between liquid and item storage.
  2. Seal Button - Seals the barrel for moving.
  3. Inventory Slots - Barrels can hold up to 12 slots worth of items.

Fresh Water

Fresh Water barrels are used as a starting point for tannin and alcohols, as storage for drinking water, to quickly cool down heated items, to create jute fibers, to process sugar cane, and to turn scraped hides into prepared hides. An unsealed barrel can be placed outside with direct access to the sky, and will accumulate fresh water when it is raining. A full fresh water barrel will fill 20 Ceramic Jugs; or can process 50 jute, 166.66 oz of sugar cane, 33 small scraped hides, 25 medium scraped hides, or 20 large scraped hides.

Jute Sugar
Template:Grid/BarrelTemp Template:Grid/BarrelTemp
Small Scraped Hide Medium Scraped Hide Large Scraped Hide
Template:Grid/BarrelTemp Template:Grid/BarrelTemp Template:Grid/BarrelTemp

Alcohol

Alcohol is created by putting 160 ounces of a specific food item in a fresh water barrel, and then sealing the barrel for 72 hours. There are currently 8 different alcohols that can be made.

Beer Cider Rum Sake
Template:Grid/BarrelTemp Template:Grid/BarrelTemp Template:Grid/BarrelTemp Template:Grid/BarrelTemp
Vodka Whiskey Corn Whiskey Rye Whiskey
Template:Grid/BarrelTemp Template:Grid/BarrelTemp Template:Grid/BarrelTemp Template:Grid/BarrelTemp

Vinegar

Vinegar is created by adding a large enough piece of fruit to an alcohol barrel, and then sealing the barrel for 8 hours. Fruit is the limiting factor in this recipe, meaning that for every bucket (1,000 mB) of alcohol in the barrel, there must be at least 10 ounces of fruit in the input slot. Adding an excess of fruit will simply consume the entire fruit in making the vinegar.

Template:Grid/BarrelTemp

Brine

Brine is created by adding a single bucket of vinegar to a barrel containing 9 buckets (9,000 mB) of salt water. The recipe is instant, and does not require the barrel to be sealed.

Template:Grid/BarrelTemp
Usage

Brine can be used with any type of food except for those in the grain category. To brine a piece of food, first make sure that there is enough liquid in the barrel to brine the weight of the food. If there is not, either add more brine to the barrel, or cut the food into smaller pieces. While it requires 600 mB of brine for every 10 ounces of food in order to start the process, only 60 mB of the brine will be consumed for each item sealed in the barrel, regardless of its weight.

Template:Grid/BarrelTemp
Pickling

Vinegar can be used to pickle any piece of brined food. To pickle a piece of food, first make sure that there is enough liquid in the barrel to pickle the weight of the food. If there is not, either add more vinegar to the barrel, or cut the food into smaller pieces. While it requires 1,000 mB of vinegar for every 16 ounces of brined food in order to start the process, only 1 mB of the vinegar will be consumed for each ounce of the item sealed in the barrel.

Once a piece of food has been pickled, it can be stored in a sealed vinegar barrel indefinitely to drastically reduce the rate at which it decays. Storing pickled food in vinegar requires a minimum of 1,000 mB of vinegar for every 32 ounces of pickled food.

Pickling Storage
Template:Grid/BarrelTemp Template:Grid/BarrelTemp

Lime Water

Lime water is created by placing flux in a fresh water barrel, using a ratio of 2 flux for each bucket (1,000 mB). Lime water creation is instant, and will consume the flux the moment the ratio is valid. Lime water barrels are used to create mortar and turn raw hides into soaked hides. A full lime water barrel can process 1,600 mortar, 33 small raw hides, 25 medium raw hides, or 20 large raw hides.

Template:Grid/BarrelTemp
Mortar Small Raw Hide Medium Raw Hide Large Raw Hide
Template:Grid/BarrelTemp Template:Grid/BarrelTemp Template:Grid/BarrelTemp Template:Grid/BarrelTemp

Tannin

Tannin is created by placing a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia logs in a fresh water barrel and sealing it for 8 hours. A single log is enough to turn any barrel with at least 1 bucket (1,000 mB) of fresh water into tannin. Adding additional logs will result in either the recipe being unable to process (shown by no message at the bottom when sealed), or the excess logs will simply be consumed. Tannin is used to tan prepared hides into leather. A full barrel of tannin can process 33 small prepared hides, 25 medium prepared hides, or 20 large prepared hides, producing 33 leather for small, 50 leather for medium, and 60 leather for large.

Template:Grid/BarrelTemp
Small Prepared Hide Medium Prepared Hide Large Prepared Hide
Template:Grid/BarrelTemp Template:Grid/BarrelTemp Template:Grid/BarrelTemp

Curdled Milk/Cheese

Curdled milk is created by adding a single bucket of vinegar to a barrel containing 9 buckets (9,000 mB) of milk, and sealing it for 8 hours. After the milk has curdled, remove the empty bucket and seal the barrel for an additional 8 hours to create 160 oz of cheese.

Curdled Milk Cheese
Template:Grid/BarrelTemp Template:Grid/BarrelTemp

Powder Keg

Powder kegs are created by placing four stacks of 64 gunpowder in the solid storage of a single barrel. Powder kegs are lit with a redstone signal and create an explosion with a blast radius of 64 blocks. However, due to the high resistance of TFC blocks, the majority of the damage will be dealt within an approx. 10 block radius.

History

Beta
Build 76Added barrels.
Build 76 Hotfix 8Added placing a hot ingot in a barrel full of water to cool it down.
77.0Added ability to shift click the contents of a bucket directly into a barrel.
Added the ability to blow up barrels of gunpowder.
77.12Added filling water bottles from barrels.
Added Vinegar and Cheese.
78.0Barrels retain inventory when broken.
Added a toggle button for filling and emptying barrels.
Added Jute.
78.4All alcohols except rum are disabled pending a barrel rewrite.
79.0Barrel processing completely rewritten.
Barrels contain two tabs, one for liquid storage and one for solid storage.
Barrels render their liquids inside, and containers can be filled and emptied into barrels by right clicking on the barrel with item in hand.
Unsealed barrels collect rainwater.
Barrels can be carried on the players back.
79.5Barrels can be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.
Barrel solid storage can hold large items instead of medium.
79.10Rewrote powder kegs. Explosions hitting raw stone have a chance to create cobblestone instead of dropping loose rocks.

Trivia

  • Dunk originally wished for powder kegs to be lit with a gunpowder trail rather than a redstone signal. However, due to their common use in SMP traps, this feature would have been impractical.
  • When consuming alcohol, the player will eventually experience side-effects including slurred speech in chat, and random potion effects. If the player drinks too much alcohol in a short period of time, they will die.

Gallery


Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index