Difference between revisions of "Armor"

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(Updated to B78)
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==Armor Types==
+
== Obtaining ==
Armor is far more difficult to craft in TFC than it is in Vanilla Minecraft; however, what TFC armor lacks in accessibility it more than makes up for in protection. For a given attack the bulk of the damage will be taken by the armor with only a small amount going to the player.
+
  
{| class="wikitable" border="1"
+
=== Leather Armor ===
|-
+
!colspan=1|Tier 0
+
!Tier 1
+
!colspan=3|Tier 2
+
|-
+
!Leather
+
!Copper
+
!Bismuth Bronze
+
!Black Bronze
+
!Bronze
+
|-
+
|[[File:Armor (Leather).png|125px]]
+
|[[File:Armor (Copper).png|125px]]
+
|[[File:Armor (Bismuth Bronze).png|125px]]
+
|[[File:Armor (Black Bronze).png|125px]]
+
|[[File:Armor (Bronze).png|125px]]<br>
+
|-
+
!Tier 3
+
!Tier 4
+
!Tier 5
+
!colspan=2|Tier 6
+
|-
+
!Wrought Iron
+
!Steel
+
!Black Steel
+
!Blue Steel
+
!Red Steel
+
|-
+
|[[File:Armor (Wrought Iron).png|125px]]
+
|[[File:Armor (Steel).png|125px]]
+
|[[File:Armor (Black Steel).png|125px]]
+
|[[File:Armor (Blue Steel).png|125px]]
+
|[[File:Armor (Red Steel).png|125px]]
+
|}
+
<br/><br/>
+
  
==Leather Armor==
 
 
{{main|Leather}}
 
{{main|Leather}}
To begin crafting Leather Armor, place a piece of [[Leather]] into the crafting grid with a [[Knife]], or right click with a piece of Leather in hand, and a knife in your hotbar.  This will open up an interface similar to that of the knapping interface.  The patterns you can make are the same as the patterns used for metal armor [[Plans]].
+
To begin crafting Leather Armor, right click with a piece of Leather in hand, and a knife in your hotbar.  This will open up an interface similar to that of the knapping interface.
  
 
Just as in Vanilla, Leather Armor can be dyed different colors by placing it in a crafting grid with some dye.
 
Just as in Vanilla, Leather Armor can be dyed different colors by placing it in a crafting grid with some dye.
  
 
{| cellspacing="10"
 
{| cellspacing="10"
|{{Grid/Inventory Table
+
|{{Grid/Knapping
|A1= |B1= Copper Knife |C1=
+
|A2= |B2= Leather (TFC) |C2=
+
|A3= |B3= |C3=
+
|Output= Leather (TFC)
+
|}}
+
|-
+
|{{Knapping
+
 
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A2= Leather Block |B2= |C2= |D2= |E2= Leather Block
 
|A2= Leather Block |B2= |C2= |D2= |E2= Leather Block
Line 61: Line 17:
 
|Output= Leather Helmet
 
|Output= Leather Helmet
 
|}}
 
|}}
|{{Knapping
+
|{{Grid/Knapping
 
|A1= Leather Block |B1= |C1= |D1= |E1= Leather Block
 
|A1= Leather Block |B1= |C1= |D1= |E1= Leather Block
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
Line 70: Line 26:
 
|}}
 
|}}
 
|-
 
|-
|{{Knapping
+
|{{Grid/Knapping
 
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A1= Leather Block |B1= Leather Block |C1= Leather Block |D1= Leather Block |E1= Leather Block
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
 
|A2= Leather Block |B2= Leather Block |C2= Leather Block |D2= Leather Block |E2= Leather Block
Line 78: Line 34:
 
|Output= Leather Leggings
 
|Output= Leather Leggings
 
|}}
 
|}}
|{{Knapping
+
|{{Grid/Knapping
 
|A1= Leather Block |B1= Leather Block |C1= |D1= |E1=  
 
|A1= Leather Block |B1= Leather Block |C1= |D1= |E1=  
 
|A2= Leather Block |B2= Leather Block |C2= |D2= |E2=  
 
|A2= Leather Block |B2= Leather Block |C2= |D2= |E2=  
Line 87: Line 43:
 
|}}
 
|}}
 
|}
 
|}
<br/><br/>
 
  
==Metal Sheets==
+
=== Metal Armor ===
Metal sheets are the base components of armors in Terra Firma.
+
 
 +
[[Metal Sheet]]s and [[Metal Double Sheet]]s are the base components of metal armor.
 
{| cellspacing="10"
 
{| cellspacing="10"
 
! Work Double Ingot = Metal Sheet
 
! Work Double Ingot = Metal Sheet
Line 96: Line 52:
 
|-align="center"
 
|-align="center"
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= Steel Ingot 2x, Steel Sheet |B1=
+
|A1= Steel Ingot 2x ; |B1= ; Steel Sheet |C1= Steel Sheet
|A2= |B2=
+
|A3=
+
|Weld=
+
 
|Tool= Stone Hammer |Flux=
 
|Tool= Stone Hammer |Flux=
 
}}
 
}}
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= |B1=
+
|A2= Steel Sheet ; |B2= Steel Sheet ;
|A2= Steel Sheet, |B2= Steel Sheet,
+
|A3= ; Steel Sheet 2x
|A3= , Steel Sheet 2x
+
|Tool= Stone Hammer |Flux= Flux ;
|Weld=Weld
+
|Tool= Stone Hammer |Flux= Flux,
+
 
}}
 
}}
 
|}
 
|}
<br/><br/>
 
  
==Making Metal Armor==
+
==== Smithing ====
Making metal armor in Terra Firma is done in three steps on an anvil.  
+
 
*First is to work out the basic shape using a [[Plans|plan]] for that specific armor piece.  
+
Making metal armor is done in three steps on an anvil.  
 +
*First is to work out the basic shape selecting the plan for that specific armor piece.  
 
*Second is to weld more metal to the basic shape of the armor.  
 
*Second is to weld more metal to the basic shape of the armor.  
 
*Finally you work the piece to seal all the seams and make it into a usable armor section.
 
*Finally you work the piece to seal all the seams and make it into a usable armor section.
<br/>
+
 
 
{| cellspacing="10"
 
{| cellspacing="10"
|<h2>Helmet</h2>
+
|<h5>Helmet</h5>
|<h2>Chestplate</h2>
+
|<h5>Chestplate</h5>
 
|-
 
|-
!Sheet + [[Plans Plate Helmet|Plan: Plate Helmet]] = "Unf. Helmet Stage 1"
+
! Work Sheet = "Unf. Helmet Stage 1"
!Double Sheet + [[Plans Chestplate|Plan: Chestplate]] = "Unf. Chest. Stage 1"
+
! Work Double Sheet = "Unf. Chest. Stage 1"
 
|-
 
|-
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= Steel Sheet, Steel Helmet |B1= Plans Plate Helmet
+
|A1= Steel Sheet ; |B1= ; Steel Helmet |C1= Steel Helmet
|A2= |B2=
+
|Tool= Stone Hammer
|A3=
+
|Weld=
+
|Tool= Stone Hammer |Flux=
+
 
}}
 
}}
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= Steel Sheet 2x, Steel Chestplate |B1= Plans Chestplate
+
|A1= Steel Sheet 2x ; |B1= ; Steel Chestplate |C1= Steel Chestplate
|A2= |B2=
+
|Tool= Stone Hammer
|A3=
+
|Weld=
+
|Tool= Stone Hammer |Flux=
+
 
}}
 
}}
 
|-
 
|-
!'''Weld''' "Unf. Helmet Stage 1" + Sheet = "Unf. Helmet Stage 2"
+
! Weld "Unf. Helmet Stage 1" + Sheet = "Unf. Helmet Stage 2"
!Weld "Unf. Chest. Stage 1" + Double Sheet = "Unf. Chest. Stage 2"
+
! Weld "Unf. Chest. Stage 1" + Double Sheet = "Unf. Chest. Stage 2"
 
|-
 
|-
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= |B1=
+
|A2= Steel Helmet ; |B2= Steel Sheet ;
|A2= Steel Helmet, |B2= Steel Sheet,
+
|A3= ; Steel Helmet
|A3= , Steel Helmet
+
|Tool= Stone Hammer |Flux=Flux ;
|Weld=Weld
+
|Tool= Stone Hammer |Flux=Flux,
+
 
}}
 
}}
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= |B1=
+
|A2= Steel Chestplate ; |B2= Steel Sheet 2x ;
|A2= Steel Chestplate, |B2= Steel Sheet 2x,
+
|A3= ; Steel Chestplate
|A3= , Steel Chestplate
+
|Tool= Stone Hammer |Flux=Flux ;
|Weld=Weld
+
|Tool= Stone Hammer |Flux=Flux,
+
 
}}
 
}}
 
|-
 
|-
!'''Work''' "Unf. Helmet Stage 2" = Helmet
+
! Work "Unf. Helmet Stage 2" = Helmet
!Work "Unf. Chest. Stage 2" = Chestplate
+
! Work "Unf. Chest. Stage 2" = Chestplate
 
|-
 
|-
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= Steel Helmet |B1=
+
|A1= Steel Helmet ; |B1= ; Steel Helmet |C1= Steel Helmet
|A2= |B2=
+
|Tool= Stone Hammer
|A3=
+
|Weld=
+
|Tool= Stone Hammer |Flux=
+
 
}}
 
}}
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= Steel Chestplate |B1=
+
|A1= Steel Chestplate ; |B1= ; Steel Chestplate |C1= Steel Chestplate
|A2= |B2=
+
|Tool= Stone Hammer
|A3=
+
|Weld=
+
|Tool= Stone Hammer |Flux=
+
 
}}
 
}}
 
|}
 
|}
<br/>
 
  
 
{| cellspacing="10"
 
{| cellspacing="10"
|<h2>Greaves</h2>
+
|<h5>Greaves</h5>
|<h2>Boots</h2>
+
|<h5>Boots</h5>
 
|-
 
|-
!Double Sheet + [[Plans Plate Greaves|Plan: Plate Greaves]] = "Unf. Greaves Stage 1"
+
! Work Double Sheet = "Unf. Greaves Stage 1"
!Sheet + [[Plans Plate Boots|Plan: Plate Boots]] = "Unf. Boots Stage 1"
+
! Work Sheet = "Unf. Boots Stage 1"
 
|-
 
|-
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= Steel Sheet 2x, Steel Greaves |B1= Plans Plate Greaves
+
|A1= Steel Sheet 2x ; |B1= ; Steel Greaves |C1= Steel Greaves
|A2= |B2=
+
|Tool= Stone Hammer
|A3=
+
|Weld=
+
|Tool= Stone Hammer |Flux=
+
 
}}
 
}}
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= Steel Sheet, Steel Boots |B1= Plans Plate Boots
+
|A1= Steel Sheet ; |B1= ; Steel Boots |C1= Steel Boots
|A2= |B2=
+
|Tool= Stone Hammer
|A3=
+
|Weld=
+
|Tool= Stone Hammer |Flux=
+
 
}}
 
}}
 
|-
 
|-
!Weld "Unf. Greaves Stage 1" + Sheet = "Unf. Greaves Stage 2"
+
! Weld "Unf. Greaves Stage 1" + Sheet = "Unf. Greaves Stage 2"
!'''Weld''' "Unf. Boots Stage 1" + Sheet = "Unf. Boots Stage 2"
+
! Weld "Unf. Boots Stage 1" + Sheet = "Unf. Boots Stage 2"
 
|-
 
|-
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= |B1=
+
|A2= Steel Greaves ; |B2= Steel Sheet ;
|A2= Steel Greaves, |B2= Steel Sheet,
+
|A3= ; Steel Greaves
|A3= , Steel Greaves
+
|Tool= Stone Hammer |Flux=Flux ;
|Weld=Weld
+
|Tool= Stone Hammer |Flux=Flux,
+
 
}}
 
}}
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= |B1=
+
|A2= Steel Boots ; |B2= Steel Sheet ;
|A2= Steel Boots, |B2= Steel Sheet,
+
|A3= ; Steel Boots
|A3= , Steel Boots
+
|Tool= Stone Hammer |Flux=Flux ;
|Weld=Weld
+
|Tool= Stone Hammer |Flux=Flux,
+
 
}}
 
}}
 
|-
 
|-
!Work "Unf. Greaves Stage 2" = Greaves
+
! Work "Unf. Greaves Stage 2" = Greaves
!'''Work''' "Unf. Boots Stage 2" = Boots
+
! Work "Unf. Boots Stage 2" = Boots
 
|-
 
|-
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= Steel Greaves |B1=
+
|A1= Steel Greaves ; |B1= ; Steel Greaves |C1= Steel Greaves
|A2= |B2=
+
|Tool= Stone Hammer
|A3=
+
|Weld=
+
|Tool= Stone Hammer |Flux=
+
 
}}
 
}}
 
|{{Grid/Anvil
 
|{{Grid/Anvil
|A1= Steel Boots |B1=
+
|A1= Steel Boots ; |B1= ; Steel Boots |C1= Steel Boots
|A2= |B2=
+
|Tool= Stone Hammer
|A3=
+
|Weld=
+
|Tool= Stone Hammer |Flux=
+
 
}}
 
}}
 
|}
 
|}
<br/>
+
 
 +
== Usage ==
 +
 
 +
The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific [[Damage Type]]. If the entity is not wearing any armor in that slot, they will take the full amount of damage. ''For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet.''
 +
 
 +
=== Tiers ===
 +
 
 +
{| class="wikitable" border="1"
 +
|-
 +
!colspan=1|Tier 0
 +
!Tier 1
 +
!colspan=3|Tier 2
 +
|-
 +
!Leather
 +
!Copper
 +
!Bismuth Bronze
 +
!Black Bronze
 +
!Bronze
 +
|-
 +
|[[File:Armor (Leather).png|125px]]
 +
|[[File:Armor (Copper).png|125px]]
 +
|[[File:Armor (Bismuth Bronze).png|125px]]
 +
|[[File:Armor (Black Bronze).png|125px]]
 +
|[[File:Armor (Bronze).png|125px]]<br>
 +
|-
 +
!Tier 3
 +
!Tier 4
 +
!Tier 5
 +
!colspan=2|Tier 6
 +
|-
 +
!Wrought Iron
 +
!Steel
 +
!Black Steel
 +
!Blue Steel
 +
!Red Steel
 +
|-
 +
|[[File:Armor (Wrought Iron).png|125px]]
 +
|[[File:Armor (Steel).png|125px]]
 +
|[[File:Armor (Black Steel).png|125px]]
 +
|[[File:Armor (Blue Steel).png|125px]]
 +
|[[File:Armor (Red Steel).png|125px]]
 +
|}
 +
 
 +
=== Damage Type Protection ===
 +
 
 +
The damage type protection on a piece of armor can be viewed by pressing {{key|Shift}} and hovering over the item to read the tool-tip.
 +
{| class="wikitable sortable" style="text-align:right"
 +
! scope="col"| Tier
 +
! scope="col"| Armor
 +
! scope="col"| Piercing
 +
! scope="col"| Slashing
 +
! scope="col"| Crushing
 +
|-
 +
! 0
 +
|align="left"| {{GridImage|Leather Chest}} Leather
 +
| 200 || 250 || 300
 +
|-
 +
! 1
 +
|align="left"| {{GridImage|Copper Chestplate}} Copper
 +
| 400 || 400 || 250
 +
|-
 +
!rowspan=3| 2
 +
|align="left"| {{GridImage|Bismuth Bronze Chestplate}} Bismuth Bronze
 +
| 600 || 400 || 330
 +
|-
 +
|align="left"| {{GridImage|Black Bronze Chestplate}} Black Bronze
 +
| 400 || 600 || 330
 +
|-
 +
|align="left"| {{GridImage|Bronze Chestplate}} Bronze
 +
| 500 || 500 || 330
 +
|-
 +
! 3
 +
|align="left"| {{GridImage|Wrought Iron Chestplate}} Wrought Iron
 +
| 800 || 800 || 528
 +
|-
 +
! 4
 +
|align="left"| {{GridImage|Steel Chestplate}} Steel
 +
| 1000 || 1200 || 660
 +
|-
 +
! 5
 +
|align="left"| {{GridImage|Black Steel Chestplate}} Black Steel
 +
| 2000 || 1800 || 1320
 +
|-
 +
!rowspan=2| 6
 +
|align="left"| {{GridImage|Blue Steel Chestplate}} Blue Steel
 +
| 2500 || 2000 || 2000
 +
|-
 +
|align="left"| {{GridImage|Red Steel Chestplate}} Red Steel
 +
| 2000 || 2500 || 2000
 +
|}
 +
 
 +
== History ==
 +
 
 +
{{History|b}}
 +
{{History||v2 Build 13|Added Armor.}}
 +
{{History||Build 67|All armor durability increased.}}
 +
{{History||77.0|Removed the decorative features from the armors.|Added armor/damage types.|Armor takes damage at a reduced amount, based upon the damage received.}}
 +
{{History|foot}}
 +
 
  
 
{{Blocks}}
 
{{Blocks}}

Revision as of 04:11, 13 May 2014

Obtaining

Leather Armor

Main article: Leather

To begin crafting Leather Armor, right click with a piece of Leather in hand, and a knife in your hotbar. This will open up an interface similar to that of the knapping interface.

Just as in Vanilla, Leather Armor can be dyed different colors by placing it in a crafting grid with some dye.

Leather Block Leather Block Leather Block Leather Block Leather Block title= Leather Helmet
Leather Block title= title= title= Leather Block
Leather Block title= title= title= Leather Block
title= title= title= title= title=
title= title= title= title= title=
Leather Block title= title= title= Leather Block title= Leather Chest
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block Leather Block Leather Block Leather Block title= Leather Leggings
Leather Block Leather Block Leather Block Leather Block Leather Block
Leather Block Leather Block title= Leather Block Leather Block
Leather Block Leather Block title= Leather Block Leather Block
Leather Block Leather Block title= Leather Block Leather Block
Leather Block Leather Block title= title= title= title= Leather Boots
Leather Block Leather Block title= title= title=
Leather Block Leather Block title= title= title=
Leather Block Leather Block Leather Block Leather Block title=
Leather Block Leather Block Leather Block Leather Block Leather Block

Metal Armor

Metal Sheets and Metal Double Sheets are the base components of metal armor.

Work Double Ingot = Metal Sheet Weld 2 Metal Sheets = Double Sheet
Grid Anvil Rules Blank.png
Steel Ingot 2x
AnvilButton.png
Steel Sheet
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Sheet Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux

Smithing

Making metal armor is done in three steps on an anvil.

  • First is to work out the basic shape selecting the plan for that specific armor piece.
  • Second is to weld more metal to the basic shape of the armor.
  • Finally you work the piece to seal all the seams and make it into a usable armor section.
Helmet
Chestplate
Work Sheet = "Unf. Helmet Stage 1" Work Double Sheet = "Unf. Chest. Stage 1"
Grid Anvil Rules Blank.png
Steel Sheet
AnvilButton.png
Steel Helmet
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Sheet 2x
AnvilButton.png
Steel Chestplate
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Weld "Unf. Helmet Stage 1" + Sheet = "Unf. Helmet Stage 2" Weld "Unf. Chest. Stage 1" + Double Sheet = "Unf. Chest. Stage 2"
Grid Anvil Rules Blank.png
Steel Helmet Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Grid Anvil Rules Blank.png
Steel Chestplate Steel Sheet 2x
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Work "Unf. Helmet Stage 2" = Helmet Work "Unf. Chest. Stage 2" = Chestplate
Grid Anvil Rules Blank.png
Steel Helmet
AnvilButton.png
Steel Helmet
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Chestplate
AnvilButton.png
Steel Chestplate
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Greaves
Boots
Work Double Sheet = "Unf. Greaves Stage 1" Work Sheet = "Unf. Boots Stage 1"
Grid Anvil Rules Blank.png
Steel Sheet 2x
AnvilButton.png
Steel Greaves
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Sheet
AnvilButton.png
Steel Boots
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Weld "Unf. Greaves Stage 1" + Sheet = "Unf. Greaves Stage 2" Weld "Unf. Boots Stage 1" + Sheet = "Unf. Boots Stage 2"
Grid Anvil Rules Blank.png
Steel Greaves Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Grid Anvil Rules Blank.png
Steel Boots Steel Sheet
AnvilButton.png
Blueprint
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png Flux
Work "Unf. Greaves Stage 2" = Greaves Work "Unf. Boots Stage 2" = Boots
Grid Anvil Rules Blank.png
Steel Greaves
AnvilButton.png
Steel Greaves
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png
Grid Anvil Rules Blank.png
Steel Boots
AnvilButton.png
Steel Boots
Grid Anvil Weld.png Grid Anvil Red Rules.png Grid Anvil Green Rules.png
Stone Hammer Grid layout None i (verylong).png

Usage

The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific Damage Type. If the entity is not wearing any armor in that slot, they will take the full amount of damage. For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet.

Tiers

Tier 0 Tier 1 Tier 2
Leather Copper Bismuth Bronze Black Bronze Bronze
Armor (Leather).png Armor (Copper).png Armor (Bismuth Bronze).png Armor (Black Bronze).png Armor (Bronze).png
Tier 3 Tier 4 Tier 5 Tier 6
Wrought Iron Steel Black Steel Blue Steel Red Steel
Armor (Wrought Iron).png Armor (Steel).png Armor (Black Steel).png Armor (Blue Steel).png Armor (Red Steel).png

Damage Type Protection

The damage type protection on a piece of armor can be viewed by pressing ⇧ Shift and hovering over the item to read the tool-tip.

Tier Armor Piercing Slashing Crushing
0 Grid Leather Chest.png Leather 200 250 300
1 Grid Copper Chestplate.png Copper 400 400 250
2 Grid Bismuth Bronze Chestplate.png Bismuth Bronze 600 400 330
Grid Black Bronze Chestplate.png Black Bronze 400 600 330
Grid Bronze Chestplate.png Bronze 500 500 330
3 Grid Wrought Iron Chestplate.png Wrought Iron 800 800 528
4 Grid Steel Chestplate.png Steel 1000 1200 660
5 Grid Black Steel Chestplate.png Black Steel 2000 1800 1320
6 Grid Blue Steel Chestplate.png Blue Steel 2500 2000 2000
Grid Red Steel Chestplate.png Red Steel 2000 2500 2000

History

Beta
v2 Build 13Added Armor.
Build 67All armor durability increased.
77.0Removed the decorative features from the armors.
Added armor/damage types.
Armor takes damage at a reduced amount, based upon the damage received.


Navigation
Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index