From TerraFirmaCraft Wiki
Revision as of 16:26, 30 July 2014 by JuanVino (Talk | contribs) (updated it a bit more)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Sea-Level is over twice as high as Vanilla Minecraft. Moving from y=62 to y=145. Due to the sheer thickness of the solid rock layer, with the current Minecraft engine it may be normal to experience a fair amount of lag. This may get even worse in Mountainous regions.


Above sea-level, Ambient Temperature will start to drop, getting lower the higher the altitude. With this mechanic, snow capped mountains can generate almost anywhere in the world as long as they climb high enough. The higher the altitude, the faster the temperature will decrease. Temperature decreases at around 0.1ºC at sea level, while decreasing as quickly as half a degree near the height limit. Food storage rooms may be built in mountain tops, since they're much colder; and food won't decay as fast.


Mountains are generated randomly across the map, and may show as tall cliffs or smooth hills making their way through the top; overhangs are common. The taller the mountain gets, the shorter the dirt layer is, until it's finally exposed rock. Exposed cliff-sides tend to have exposed Ores & Minerals, making them an early method of gathering materials after obtaining a pickaxe.


Some animals, like Sheep, prefer higher altitudes when spawning. Once "natural" animals on the surface are close enough to being finished, "monsters" will be moved down into spawning in cave systems below sea-level.

Construction Barrels • Blueprints • Bricks • Firepit • Plank Blocks • Protection Meter • Quern • Smooth Stone • Straw & Hide Bed • Support Beams • Thatch
Environment Altitude • The Player • Calendar • Cobblestone • Logs • Mobs • Saplings • Seasons • Stone • Temperature • Trees
Food Agriculture • Animal Husbandry • Berries • Fruit Trees
Materials Charcoal • Coal • Double Ingots • Double Sheets • Flux • Gems • Gunpowder • Hides • Ingots • Leather • Lumber • Minerals • Pottery • Redstone/Powders • Sheets • Sticks • Straw • Unshaped Metal • Wool
Metalworking Alloys • Anvils • Armor • Bellows • Blast Furnace • Bloomery • Tool Molds • Crucible • Forge • Gold Pan • Metals • Ores • Sluice
Tools & Weapons Arrows • Axe • Buckets • Chisel • Firestarter • Flint & Steel • Hammer • Hoe • Javelin • Knife • Mace • Pickaxe • Prospector's Pick • Saw • Shovel • Sword • Scythe • Shears • Spindle
Other Crafting Differences • Item Index